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  • 0 bytes (0 words) - 03:18, 21 January 2008
  • The cargo graphics format currently recommended for the master data is '''png''' format (being
    6 KB (969 words) - 00:50, 1 April 2011
  • For completeness purposes, the following graphics files are being referred to on this page. ==Overview of Graphics Requirements==
    13 KB (1,981 words) - 21:53, 1 April 2011

Page text matches

  • If there are no key graphics available (yet ;) ) the keys will be represented by something like this: ''
    9 KB (1,445 words) - 20:26, 25 April 2015
  • If your graphics card is poor, put it on low/retro detail and low resolution/16bit color, fu
    13 KB (1,916 words) - 23:28, 8 January 2013
  • ...u are playing, your operating system (Linux/OSX/WIndows/32bit/64bit), your graphics card make and model. Ideally it would help to know what you were doing when ...ing OSX.1.5. When I launch the game I end up in a dock or whatever and the graphics are all scrambled. I have like a horizon-like view of my ship going back fr
    6 KB (1,048 words) - 11:13, 6 April 2011
  • | || align="center" | <I>Graphics (l. 911)</I> || colspan="3" align="center" | <I>Audio (l. 1007)</I> || cols - ''vegastrike.config'' : lines 766 to 909, section Graphics.<br/>
    18 KB (2,542 words) - 21:52, 2 July 2014
  • === Graphics === * New nebula graphics (system background images)
    12 KB (1,781 words) - 14:20, 21 May 2008
  • **libpng + libpng-devel (Graphics, Libs) **jpeg (Graphics, Libs)
    5 KB (803 words) - 23:29, 8 January 2013
  • ...igns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''
    12 KB (1,636 words) - 16:24, 11 March 2011
  • ...y (so this example points to \textures\cargo\tungsten.png). Note that the graphics files may be .png or .jpg format, and should be 128 x 128 pixels. If the g
    9 KB (1,528 words) - 13:20, 19 September 2010
  • * [[Development:Graphics_Requirements|Generic Graphics Requirements]] There are still some bases which don't have graphics that are up-to-par with current standards. Making new base images can be ea
    9 KB (1,391 words) - 11:48, 19 February 2014
  • ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings * '''[OPEN]''' ''(pyramid)'' Cockpit graphics for all units.
    7 KB (1,032 words) - 07:36, 2 December 2012
  • * [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items. === Other Graphics ===
    6 KB (811 words) - 23:10, 18 April 2011
  • ...m the pilot's perspective, the polygons farthest away from his eyeball (in graphics people have 1 eyeball unless you have sterioscopic stuff going on) must be
    2 KB (393 words) - 01:39, 24 February 2013
  • ** = (<code>graphics/reflectivity</code>=.2) ...}} seems to be a [[Manual:Config:Advanced:Variables#.22graphics.22_section|graphics/VarName]] confvar based spawn condition (i.e. "add eye-candy only on certai
    12 KB (1,976 words) - 16:12, 9 February 2014
  • ...ng with its folder location, starting from the “textures” folder. The graphics file is wrapped over a sphere, which is lighted by the system’s sun, so t ** Description: Indicates the type of graphics file used for the texture. Used within the <planets> tag, which also contai
    22 KB (2,985 words) - 23:29, 8 January 2013
  • and in the "graphics" section :<br/> ** Search for the <code><graphics></code> section;
    4 KB (662 words) - 06:28, 1 June 2015
  • .../code> and <code>[[Manual:Config:Advanced:Variables#.22graphics.22_section|graphics]]/'''weapon_zscale'''</code>. ...enabled by <code>[[Manual:Config:Advanced:Variables#.22graphics.22_section|graphics]]/'''draw_weapons'''</code> config variable), add it as mounts/mylaserbeam.
    14 KB (2,144 words) - 05:03, 5 February 2014
  • ...are >0 and [[Manual:Config:Advanced:Variables#.22graphics.22_section|<code>graphics/draw_weapons</code>]] is set to "true".
    18 KB (2,791 words) - 08:23, 9 February 2014
  • [[Category:Graphics]]
    87 KB (10,792 words) - 03:51, 6 January 2013
  • ====Use SVG for HUD graphics [R]==== ===Improved bar graphics []===
    79 KB (12,443 words) - 02:29, 25 February 2014
  • =="<code>graphics</code>" section== ==== warp graphics ====
    81 KB (11,401 words) - 05:48, 26 February 2019

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