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  • *** <code>SPECIAL-MISSILE</code> *** <code>LIGHT-MISSILE</code>
    16 KB (2,426 words) - 23:29, 8 January 2013
  • * 190 weapons and turrets * New and restatted units, weapons, and upgrades
    12 KB (1,781 words) - 14:20, 21 May 2008
  • ...true capships engage in missile barrage, whilst closing to extreme energy weapons range. ...designed for escort/scout/independent, and those designed to lend special weapons support for capship chase-downs: namely, the Janissary class, which will co
    5 KB (745 words) - 03:45, 14 March 2006
  • [[Terminology:Antimatter Weapons|Antimatter Weapons]] | [[Terminology:Disruptor Weapons|Disruptor Weapons]]
    15 KB (1,866 words) - 23:31, 8 January 2013
  • ...ow, because of the type of weapons that are common in space combat (energy weapons, and explosive tipped missiles) it has been discovered that both can be de ...ot to compress/expand space in the trajectory of the energy, projectile or missile.
    4 KB (653 words) - 23:31, 8 January 2013
  • ...light anti-fighter weapons mounted on a capship really are) from the anti-missile armaments, which we have therefore been able to make purely defensive in th * [[Terminology:Missile]]
    1 KB (186 words) - 20:16, 4 March 2005
  • Defense of Area Missile Battery *[[Installation:Confederation Defense of Area Missile Battery|Confederation]]
    18 KB (2,028 words) - 23:32, 8 January 2013
  • ...ilsafe, such measures do reduce the number of successful attacks with such weapons. ECM foils an opponent’s attempts to reduce [[Terminology:Shields|shields ...imed at a ship is directly proportional to this ship's ''ECM Rating''. The missile will self-destruct (in [[Manual:Config:Advanced:Variables|physics/max_lost_
    3 KB (378 words) - 04:34, 28 June 2013
  • ...ed danger to enemy capital vessels, especially via its substantial capital-missile loadout. Likewise, its defensive emplacements are more robust, and well-sui
    1 KB (175 words) - 11:25, 7 September 2010
  • ...ike. While it doesn't sport many launch tubes, the Baron does have healthy missile stockpiles, and is well protected against disabling weaponry similar to its
    2 KB (327 words) - 12:10, 7 September 2010
  • |VARIANTS=Missile ordinance varies widely ...t the cost of a limited energy surplus, requiring much lighter non-missile weapons than would otherwise be preferred.
    1 KB (192 words) - 12:11, 7 September 2010
  • |ROLE_SUMMARY=Confederation Battle Cruiser (projectile weapons orientation) ...y dire drawback. Defensive emplacements are almost exclusively of the anti-missile variety. Disposing of small craft is left as an exercise for escort vessels
    1 KB (214 words) - 12:13, 7 September 2010
  • ...stage) and using tertiary armaments for interdiction of long range missile weapons. : Such ships are not designed for space combat, and are intended as '''weapons of seige and suppression'''. Ground targets capable of projecting noteworth
    2 KB (347 words) - 00:29, 25 November 2006
  • ...y combination of subcapital weapons available, including many experimental weapons. The Goddard mounts twenty weapons points, and has the capability to mount two PD(long) turrets.
    2 KB (343 words) - 13:03, 7 September 2010
  • ...those will be added later in modular fashion, unlike the above integrated weapons) begin 1/3 of the way forward on the main hull on length X sides, and conti .../transcievers, decoy launchers, gun support structure, engine turrets, and missile launchers. Done properly, the appearance should be no more low-poly than an
    3 KB (520 words) - 02:32, 25 November 2006
  • ...above the detection displays is your energy weapon capacity. Firing energy weapons drains this capacity, but is restored after ceasing fire, provided the reac ...orpedoes), remaining ammunition is also indicated. You may toggle selected weapons using the key {{Key:EN:G}}. You may toggle selected missiles and torpedoes
    9 KB (1,400 words) - 11:35, 12 June 2008
  • ...an explanation of the effect of each type of weapon, please consult the [[Weapons|online database]]. While their effects vary, their operation in combat is ...ship. When launched at your opponent, they act as a miniature ship. Your missile or torpedo will approach its target, and when within range will activate it
    2 KB (258 words) - 23:42, 1 May 2013
  • Along the way, don’t forget to upgrade your ship! Adding more weapons, shields, armor, reactor power and various other upgrades will improve your ...happy with your gun load out. Similarly, use {{Key:EN:W}} to select your missile load out.
    22 KB (3,876 words) - 05:09, 25 October 2009
  • R2 shoulder button = Fire selected weapons L1 shoulder button = Missile select
    37 KB (4,751 words) - 10:18, 26 July 2016
  • ...]] is often used to name a slower and not that agile [[Terminology:Missile|Missile]]. ...] [[Category:Terminology|Torpedo]] [[Category:VS Tech|Torpedo]] [[Category:Weapons|Torpedo]]
    783 bytes (107 words) - 20:30, 20 March 2005

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