Difference between revisions of "HowTo:Create Models"
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+ | | text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]'''. This page will be reutilized for generic non-VS modeling information.}} | ||
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The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits. | The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits. | ||
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* [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb) | * [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb) | ||
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− | This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the | + | This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation. |
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike. | Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike. |
Revision as of 16:44, 15 September 2008
Add Ships | HowTos | Create Ships in Wings3D |
The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
Contents
Video Tutorials
BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.
- modeling_intro.avi (1024x768, 375 mb)
Forum Links
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation.
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
General
- Luddites = headaches Note: is now HowTo:Add Ships.
Artwork
- How can I disable reflections? Note: covered in HowTo:Add Ships.
The Mesher program
Wings3D
Tools
- List of VS object conversion scripts and tools Note: is now Development:Scripts & Tools.
- Blender import script Note: is now at Development:Scripts & Tools.
units.csv
Add Ships | HowTos | Create Ships in Wings3D |