Difference between revisions of "HowTo:Create Models"

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m ([vega-bot] [replace] 15 instances of 'http://vegastrike.sourceforge.net/forums' for 'http://forums.vega-strike.org')
 
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{{NAV_Manual |
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| previous=[[HowTo:Add_Ships|Add Ships]]
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| up=[[HowTos]]
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| next=[[HowTo:Create Ships in Wings3D|Create Ships in Wings3D]]
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}}
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----
 
{{attention}}
 
{{attention}}
= Creating a Model for Vega Strike to Use =
 
{{fixme}} INFORMATION REQUIRED
 
  
== Information Dump ==
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{{warning_text |
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.
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| text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]'''. This page will be reutilized for generic non-VS modeling information.}}
  
Meanwhile, reading them will help the modeller under the processes required to create a model and get it working in Vega Strike.
 
  
* general
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The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3419 Luddites = headaches]
 
  
* artwork
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* [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1099 How can I disable reflections?]
 
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3712 cockpits]
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=Video Tutorials=
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BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.
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* [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb)
  
* the Mesher program
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=Forum Links=
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2304 How to use new ship format]
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This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation.
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2616 Helping convert starship models]
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Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2612 Form fitting shields]
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=== General ===
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*[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3103 Adding ships]
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=== Artwork ===
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*[http://forums.vega-strike.org/viewtopic.php?t=1099 How can I disable reflections?] '''Note: covered in [[HowTo:Add Ships]].'''
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3190 Converting xmesh to bfxm...]
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*[http://forums.vega-strike.org/viewtopic.php?t=3712 cockpits]
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2406 obj->bfxm xmesh->bfxm bfxm->obj bfxm->xmesh converter]
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=== The Mesher program ===
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*[http://forums.vega-strike.org/viewtopic.php?t=2304 How to use new ship format]
  
* Wings3D
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*[http://forums.vega-strike.org/viewtopic.php?t=2616 Helping convert starship models]
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3362 Wings xmesh export not working]
 
  
* list of tools
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*[http://forums.vega-strike.org/viewtopic.php?t=2612 Form fitting shields]
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2902 List of VS object conversion scripts and tools]
 
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3369 Blender import script]
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*[http://forums.vega-strike.org/viewtopic.php?t=3103 Adding ships]
  
* units.csv
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*[http://forums.vega-strike.org/viewtopic.php?t=3190 Converting xmesh to bfxm...]
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3390 Units.csv file details]
 
  
[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2711& Can't add new ship to the game]
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*[http://forums.vega-strike.org/viewtopic.php?t=2406 obj->bfxm xmesh->bfxm bfxm->obj bfxm->xmesh converter]
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*[http://forums.vega-strike.org/viewtopic.php?t=6211 New mesher GUI and frontend for windows]
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=== Wings3D ===
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*[http://forums.vega-strike.org/viewtopic.php?t=3362 Wings xmesh export not working]
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=== Tools ===
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*[http://forums.vega-strike.org/viewtopic.php?t=2902 List of VS object conversion scripts and tools] '''Note: is now [[Development:Scripts & Tools]].'''
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**[http://forums.vega-strike.org/viewtopic.php?t=3369 Blender import script] '''Note: is now at [[Development:Scripts & Tools]].
 +
 
 +
=== units.csv ===
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*[http://forums.vega-strike.org/viewtopic.php?t=3390 Units.csv file details]
 +
 
 +
*[http://forums.vega-strike.org/viewtopic.php?t=2711& Can't add new ship to the game]
 +
 
 +
----
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{{NAV_Manual |
 +
| previous=[[HowTo:Add_Ships|Add Ships]]
 +
| up=[[HowTos]]
 +
| next=[[HowTo:Create Ships in Wings3D|Create Ships in Wings3D]]
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}}
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[[Category:HowTos|Create Models]]
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[[Category:Modeling|Create Models]]
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[[Category:Wings3D|Create Models]]

Latest revision as of 22:29, 8 January 2013

arrow_left.png Add Ships arrow_up.png HowTos Create Ships in Wings3D arrow_right.png


The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.

Video Tutorials

BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.

Forum Links

This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation.

Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.

General

Artwork

The Mesher program

Wings3D

Tools

units.csv


arrow_left.png Add Ships arrow_up.png HowTos Create Ships in Wings3D arrow_right.png