Difference between revisions of "HowTo:Create Models"

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{{attention}}
 
{{attention}}
=Creating a Model for Vega Strike=
 
The previous page gives a very good overview on the entire process of producing a model for Vega Strike, and the process to insert your finished model into the Vega Strike architecture.
 
  
Here, we concentrate on the actual model creation (Part One).  Please note that rather than creating a beautiful model (that we can't use as it doesn't suit the Vega Strike universe), we ask that you review the available information on Factions, Art Design and Descriptions, Vessel Descriptions and examine the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2491 lists] for models still required. This will help ensure that your end creation can be approved as quickly as possible, and inserted into the official Vega Strike database.
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{{warning_text |
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| text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]'''. This page will be reutilized for generic non-VS modeling information.}}
  
=Modeling Suites=
 
There is a multitude of model programs out there to choose from, and we certainly don't advocate any one as the be all and end all program (they all have advantages and disadvantages).  The program you use, however, must have the ability to export a file in either .obj or .xmesh format.  While these can be used by Vega Strike, these formats are usually converted to a .bfxm format (using our own mesher utility located in the bin directory) for the fastest result.  The others serve more as a transitory format during the design process.
 
  
 
The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
 
The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
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* [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb)
 
* [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb)
  
=Information dump=
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=Forum Links=
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.
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This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation.
  
 
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
 
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
  
 
=== General ===
 
=== General ===
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''
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*[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].'''
  
 
=== Artwork ===
 
=== Artwork ===
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1099 How can I disable reflections?] '''Note: covered in [[HowTo:Add Ships]].'''
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*[http://forums.vega-strike.org/viewtopic.php?t=1099 How can I disable reflections?] '''Note: covered in [[HowTo:Add Ships]].'''
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3712 cockpits]
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*[http://forums.vega-strike.org/viewtopic.php?t=3712 cockpits]
  
 
=== The Mesher program ===
 
=== The Mesher program ===
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2304 How to use new ship format]
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*[http://forums.vega-strike.org/viewtopic.php?t=2304 How to use new ship format]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2616 Helping convert starship models]
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*[http://forums.vega-strike.org/viewtopic.php?t=2616 Helping convert starship models]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2612 Form fitting shields]
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*[http://forums.vega-strike.org/viewtopic.php?t=2612 Form fitting shields]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3103 Adding ships]
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*[http://forums.vega-strike.org/viewtopic.php?t=3103 Adding ships]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3190 Converting xmesh to bfxm...]
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*[http://forums.vega-strike.org/viewtopic.php?t=3190 Converting xmesh to bfxm...]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2406 obj->bfxm xmesh->bfxm bfxm->obj bfxm->xmesh converter]
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*[http://forums.vega-strike.org/viewtopic.php?t=2406 obj->bfxm xmesh->bfxm bfxm->obj bfxm->xmesh converter]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6211 New mesher GUI and frontend for windows]
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*[http://forums.vega-strike.org/viewtopic.php?t=6211 New mesher GUI and frontend for windows]
  
 
=== Wings3D ===
 
=== Wings3D ===
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3362 Wings xmesh export not working]
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*[http://forums.vega-strike.org/viewtopic.php?t=3362 Wings xmesh export not working]
  
 
=== Tools ===
 
=== Tools ===
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2902 List of VS object conversion scripts and tools] '''Note: is now [[Development:Scripts & Tools]].'''
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*[http://forums.vega-strike.org/viewtopic.php?t=2902 List of VS object conversion scripts and tools] '''Note: is now [[Development:Scripts & Tools]].'''
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3369 Blender import script] '''Note: is now at [[Development:Scripts & Tools]].
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**[http://forums.vega-strike.org/viewtopic.php?t=3369 Blender import script] '''Note: is now at [[Development:Scripts & Tools]].
  
 
=== units.csv ===
 
=== units.csv ===
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3390 Units.csv file details]
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*[http://forums.vega-strike.org/viewtopic.php?t=3390 Units.csv file details]
  
*[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2711& Can't add new ship to the game]
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*[http://forums.vega-strike.org/viewtopic.php?t=2711& Can't add new ship to the game]
  
 
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Latest revision as of 22:29, 8 January 2013

arrow_left.png Add Ships arrow_up.png HowTos Create Ships in Wings3D arrow_right.png


The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.

Video Tutorials

BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.

Forum Links

This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation.

Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.

General

Artwork

The Mesher program

Wings3D

Tools

units.csv


arrow_left.png Add Ships arrow_up.png HowTos Create Ships in Wings3D arrow_right.png