Difference between revisions of "HowTo:Create Models"
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{{attention}} | {{attention}} | ||
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+ | | text='''Note:''' The main modeling page has moved to ''[[Development:Model_Guidelines]]'''. This page will be reutilized for generic non-VS modeling information.}} | ||
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The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits. | The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits. | ||
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* [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb) | * [http://www.deeplayer.com/bradmick/modeling_intro.avi modeling_intro.avi] (1024x768, 375 mb) | ||
− | = | + | =Forum Links= |
− | This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the | + | This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation. |
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike. | Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike. | ||
=== General === | === General === | ||
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=3419 Luddites = headaches] '''Note: is now [[HowTo:Add Ships]].''' |
=== Artwork === | === Artwork === | ||
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=1099 How can I disable reflections?] '''Note: covered in [[HowTo:Add Ships]].''' |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=3712 cockpits] |
=== The Mesher program === | === The Mesher program === | ||
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=2304 How to use new ship format] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=2616 Helping convert starship models] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=2612 Form fitting shields] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=3103 Adding ships] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=3190 Converting xmesh to bfxm...] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=2406 obj->bfxm xmesh->bfxm bfxm->obj bfxm->xmesh converter] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=6211 New mesher GUI and frontend for windows] |
=== Wings3D === | === Wings3D === | ||
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=3362 Wings xmesh export not working] |
=== Tools === | === Tools === | ||
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=2902 List of VS object conversion scripts and tools] '''Note: is now [[Development:Scripts & Tools]].''' |
− | **[http:// | + | **[http://forums.vega-strike.org/viewtopic.php?t=3369 Blender import script] '''Note: is now at [[Development:Scripts & Tools]]. |
=== units.csv === | === units.csv === | ||
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=3390 Units.csv file details] |
− | *[http:// | + | *[http://forums.vega-strike.org/viewtopic.php?t=2711& Can't add new ship to the game] |
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Latest revision as of 22:29, 8 January 2013
Add Ships | HowTos | Create Ships in Wings3D |
The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
- Creating a 3D-model using Wings3D - includes general guidance for other modelling programs
Contents
Video Tutorials
BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.
- modeling_intro.avi (1024x768, 375 mb)
Forum Links
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the Development documentation.
Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
General
- Luddites = headaches Note: is now HowTo:Add Ships.
Artwork
- How can I disable reflections? Note: covered in HowTo:Add Ships.
The Mesher program
Wings3D
Tools
- List of VS object conversion scripts and tools Note: is now Development:Scripts & Tools.
- Blender import script Note: is now at Development:Scripts & Tools.
units.csv
Add Ships | HowTos | Create Ships in Wings3D |