Difference between revisions of "Manual:System Node"

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Criteria nodes are also easy. They do not refer to a specific system, like system nodes do, but rather they match up to any system meeting the criteria. The different criteria types are Owned By, Contains and Sector. When adding a criteria to the list type a value it should match. For example, if the node should match systems with Bio_Diverse planets, select Contains and type Bio_Diverse in the box. Press and to add it to the list. These lists are boolean so there are two commands you can use to add more criteria, And and Or. To add another criteria select the new criteria type and type in a value. Then select the existing criteria you wish to and/or off of and press either And or Or. Criteria can also be Not'ed by selecting an existing criteria and pressing the not button. This system allows you to match up against a system like this "Contains(Bio_Diverse) AND NOT( OWNED BY(aera) )" There's a lot of potential in these types of nodes. Note: Since these nodes are not referring to a specific system they cannot be applied as source nodes.
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System nodes are the easiest. They map directly onto specific systems. If you want to use the current system (the current system always refers to the system your ship is in), just press the current button. The target system always refers to whatever system you are targeted on in the map. The last one will always refer to the system named on the button. It does not change once created. The system that is shown on the button though, is the last system you clicked on in the map.

Revision as of 23:49, 13 March 2005

arrow_left.png Manual:Edit Node arrow_up.png Manual Manual:Criteria Node arrow_right.png

CURRENTLY ONLY A COPY FROM THE FORUMS!!


System nodes are the easiest. They map directly onto specific systems. If you want to use the current system (the current system always refers to the system your ship is in), just press the current button. The target system always refers to whatever system you are targeted on in the map. The last one will always refer to the system named on the button. It does not change once created. The system that is shown on the button though, is the last system you clicked on in the map.