Difference between revisions of "HowTo:FullUnwrapBlender"
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(2 be continued; more chapters even; this is a W.I.P. --Work in Progress) | (2 be continued; more chapters even; this is a W.I.P. --Work in Progress) | ||
− | Announcement: Next tutorial will be about texturing, and it will rely on many of the unwrapping tricks we used in this | + | Announcement: Next tutorial will be about texturing, and it will rely on many of the unwrapping tricks we used in this tutorial, such as having the front of the ship facing left on the texture, etceteras... |
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+ | [[Category:Blender|Unwrap in Blender - Advanced 0]] |
Latest revision as of 17:05, 9 September 2008
UV-unwrapping a "BIG" (complex) ship, using Blender.
Please be sure to read each chapter thoroughly and in order, for your own good... UV-unwrapping is a science, not an art or a sport. I've tried hard not to skip any steps in this tutorial; but you'll have to do your part, by not missing any part of the tutorial.
- Introduction (done)
- Clean up the mesh (done)
- Materialize it (done)
- More cleaning up (done)
- Think Hard First (done)
- Placing Seams (Part 1) (done)
- Placing Seams (Part 2) (done)
- Reorienting the ship for unwrap (done)
- A Stark Choice... (done)
- Entering Potato Mode (W.I.P.)
(2 be continued; more chapters even; this is a W.I.P. --Work in Progress)
Announcement: Next tutorial will be about texturing, and it will rely on many of the unwrapping tricks we used in this tutorial, such as having the front of the ship facing left on the texture, etceteras...