Difference between revisions of "HowTo:Edit Systems"

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==Part 1: [[HowTo:Edit_Systems:System_Files|System Files]]==
 
==Part 1: [[HowTo:Edit_Systems:System_Files|System Files]]==
  
==Part 2: [[HowTo:Edit_Systems:Milkyway|Milky_way.xml]]==
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==Part 2: Adding systems using [[HowTo:Edit_Systems:Milkyway|Milky_way.xml]]==
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==Part 3: Adding systems using [[HowTo:Edit_Systems:System_Files:Adding|System Files]]==
  
 
=Summary=
 
=Summary=
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* Using the '''[http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/vegastrike/data4.x/universe/milky_way.xml?rev=HEAD&content-type=text/vnd.viewcvs-markup universe/milky_way.xml]''' file we can autogenerate systems.  When using a fixed random number seed, the same system will be generated each time.
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* To create a specific system with very specific orbits, etc, we can manually edit anc create system files.
  
 
=See also=
 
=See also=

Revision as of 05:48, 29 March 2005

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EDITING SYSTEMS

The star systems in VegaStrike are defined in System Files. These files can be either created manually, or are generated from the universe/milky_way.xml file.

The System files can are found in several places in your Vega Strike data directory:

  • Inside your .vegastrike directory. This is where the automatically-generated files go after being created. These files are .system files and are generated from the universe/milky_way.xml file.
  • Inside your sectors directory. This is where you want your very specific custom files to go, for example Sol. For creating your own systems, store the .system files here. It is perferred that you do not use the .vegastrike directory for storing hand-made systems.

Part 1: System Files

Part 2: Adding systems using Milky_way.xml

Part 3: Adding systems using System Files

Summary

  • Using the universe/milky_way.xml file we can autogenerate systems. When using a fixed random number seed, the same system will be generated each time.
  • To create a specific system with very specific orbits, etc, we can manually edit anc create system files.

See also