Difference between revisions of "HowTo:Create Models"

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=Creating a model for Vegastrike to use=
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=Creating a Model for Vega Strike=
{{fixme}} INFORMATION REQUIRED
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The previous page gives a very good overview on the entire process of producing a model for Vega Strike, and the process to insert your finished model into the Vega Strike architecture.
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Here, we concentrate on the actual model creation (Part One).  Please note that rather than creating a beautiful model (that we can't use as it doesn't suit the Vega Strike universe), we ask that you review the available information on Factions, Art Design and Descriptions, Vessel Descriptions and examine the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2491 lists] for models still required.  This will help ensure that your end creation can be approved as quickly as possible, and inserted into the official Vega Strike database.
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=Modeling Suites=
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There is a multitude of model programs out there to choose from, and we certainly don't advocate any one as the be all and end all program (they all have advantages and disadvantages).  The program you use, however, must have the ability to export a file in either .obj or .xmesh format.  While these can be used by Vega Strike, these formats are usually converted to a .bfxm format (using our own mesher utility located in the bin directory) for the fastest result.  The others serve more as a transitory format during the design process.
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The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.
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* [[HowTo:Create Ships in Wings3D|Creating a 3D-model using Wings3D]] - includes general guidance for other modelling programs
  
 
==Information dump==
 
==Information dump==
 
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.
 
This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.
  
Meanwhile, reading them will help the modeller under the processes required to create a model and get it working in Vega Strike.
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Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.
  
 
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[[Category:HowTos|Create Models]]
 
[[Category:HowTos|Create Models]]

Revision as of 06:20, 18 July 2005

arrow_left.png Add Ships arrow_up.png HowTos Create Ships in Wings3D arrow_right.png

Creating a Model for Vega Strike

The previous page gives a very good overview on the entire process of producing a model for Vega Strike, and the process to insert your finished model into the Vega Strike architecture.

Here, we concentrate on the actual model creation (Part One). Please note that rather than creating a beautiful model (that we can't use as it doesn't suit the Vega Strike universe), we ask that you review the available information on Factions, Art Design and Descriptions, Vessel Descriptions and examine the lists for models still required. This will help ensure that your end creation can be approved as quickly as possible, and inserted into the official Vega Strike database.

Modeling Suites

There is a multitude of model programs out there to choose from, and we certainly don't advocate any one as the be all and end all program (they all have advantages and disadvantages). The program you use, however, must have the ability to export a file in either .obj or .xmesh format. While these can be used by Vega Strike, these formats are usually converted to a .bfxm format (using our own mesher utility located in the bin directory) for the fastest result. The others serve more as a transitory format during the design process.

The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.

Information dump

This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.

Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.

  • general

Luddites = headaches

  • artwork

How can I disable reflections?

cockpits

  • the Mesher program

How to use new ship format

Helping convert starship models

Form fitting shields

Adding ships

Converting xmesh to bfxm...

obj->bfxm xmesh->bfxm bfxm->obj bfxm->xmesh converter

  • Wings3D

Wings xmesh export not working

  • list of tools

List of VS object conversion scripts and tools

Blender import script

  • units.csv

Units.csv file details

Can't add new ship to the game


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