Difference between revisions of "Vegastrike:Credits"
(added credits so they can be updated) |
(minor cleanups - this is still a mess) |
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| next=[[Manual:Install|Installing the game]] | | next=[[Manual:Install|Installing the game]] | ||
}} | }} | ||
+ | {{Fixme}} | ||
---- | ---- | ||
− | = | + | '''This page is severely outdated. If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be worthwhile.''' |
− | <table width="100%" border="0" cellspacing=" | + | <br> |
+ | A thought - there should also probably (at some point) be an "Content Credits" page which associates particular pieces of 2D, 3D and Musical art with their creator (I suggest indexing by artist). | ||
+ | |||
+ | ---- | ||
+ | =Project Leads= | ||
+ | <table width="100%" border="0" cellspacing="2"> | ||
<tr> | <tr> | ||
<td width="20%"><b>Name</b></td> | <td width="20%"><b>Name</b></td> | ||
− | <td width="76%"><b> | + | <td width="76%"><b>Roles</b></td> |
+ | </tr> | ||
+ | |||
+ | <tr > | ||
+ | <td valign="top"><i><b>Daniel Horn</b></i></td> | ||
+ | <td>VS Creator. Original Mover. Head honcho. Big cheese (though he's not big on cheese). Many years and mountains of code later, he's still here and we wouldn't be without him. Fortunately for all of us, we don't let him make all the models in Emacs anymore ;-). </td> | ||
</tr> | </tr> | ||
− | <tr > | + | <tr> </tr> |
− | <td valign="top"><i> | + | <tr> |
− | <td> | + | <td valign="top"><i><b>Patrick Horn</b></i></td> |
− | + | ||
+ | <td>Lead Python developer, lead networking developer.</td> | ||
</tr> | </tr> | ||
+ | <tr> </tr> | ||
<tr> | <tr> | ||
− | <td valign="top"><i> | + | <td valign="top"><i><b>Jack Sampson</b></i></td> |
− | <td> | + | <td>Vega Strike Minister of Information. Arbiter of canon. Herder of cats (Executive Art Director). VS fiction lead. Auxiliary code mangler. Procrastinates on VS by working towards his Ph.D. </td> |
+ | </tr> | ||
− | + | </table> | |
+ | ==Emeritus== | ||
+ | <table width="100%" border="0" cellspacing="2"> | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Alan Shieh</i></td> | ||
+ | <td>One of the founding fathers of VS, Alan has gone on to discover he actually liked being outside when not working towards his Ph.D. Last seen kayaking, biking, and publishing papers (or something like that).</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
+ | =Lead Programmers= | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr> | ||
+ | <td width="20%"><b>Name</b></td> | ||
+ | <td width="76%"><b>Contributions</b></td> | ||
+ | |||
+ | </tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Claudio Freire</i></td> | ||
+ | <td>From work on graphics and sound to the twines of code at the beating heart of the VS engine. Currently working on moving the graphical backend to OGRE. | ||
+ | </td> | ||
+ | </tr> | ||
+ | </table> | ||
=Supporting Programmers= | =Supporting Programmers= | ||
− | <table width="100%" border="0" cellspacing=" | + | <table width="100%" border="0" cellspacing="2" > |
<tr> | <tr> | ||
<td width="20%"><b>Name</b></td> | <td width="20%"><b>Name</b></td> | ||
− | <td width="76%"><b> | + | <td width="76%"><b>Contributions</b></td> |
+ | </tr> | ||
+ | </table> | ||
+ | |||
+ | ==Python Scripting== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Daniel Aleksandrow</i></td> | ||
+ | <td></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | ==Development Utilities== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr> | ||
+ | <td valign="top">"<i>pontiac</i>"</td> | ||
+ | <td>Wings 3D art import/export program</td> | ||
</tr> | </tr> | ||
+ | |||
+ | </table> | ||
+ | |||
+ | ==Coders of Yesteryear== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>Stephane Vaxelaire</i></td> | <td valign="top"><i>Stephane Vaxelaire</i></td> | ||
− | <td>Divided up game into physics and graphics modules, | + | <td>Divided up game into physics and graphics modules, worked on multiplayer infrastructure. |
</td> | </td> | ||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"><i>Alexander Rawass</i></td> | <td valign="top"><i>Alexander Rawass</i></td> | ||
− | <td> | + | <td>Joystick and config files. Wrote a scripting language for missions affectionately known as Cb ("C flat"). Worked on improving missions and scripting. |
</td> | </td> | ||
</tr> | </tr> | ||
Line 51: | Line 103: | ||
<td valign="top"><i>Sabarok Aresh</i></td> | <td valign="top"><i>Sabarok Aresh</i></td> | ||
<td>Made Vegastrike Setup and Mission Launcher . Wrote mission selector | <td>Made Vegastrike Setup and Mission Launcher . Wrote mission selector | ||
− | for glut, | + | for glut, Worked on Cargo/Docking GUI</td> |
</tr> | </tr> | ||
+ | </table> | ||
+ | =Artists= | ||
+ | ==2D== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Strangelet</i></td> | ||
+ | <td>2D renders of 3D art</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | ==3D== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Strangelet</i></td> | ||
+ | <td>Many notable models</td> | ||
+ | </tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Etheral Walker</i></td> | ||
+ | <td>Some key models, assorted WIPs</td> | ||
+ | </tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Tiny Paintings</i></td> | ||
+ | <td>Various WIPs</td> | ||
+ | </tr> | ||
<tr > | <tr > | ||
− | <td valign="top"><i> | + | <td valign="top"><i>Chuck & Coffeebot</i></td> |
− | <td> | + | <td>Their elevators might even go all the way to the top ;-)</td> |
− | + | </tr> | |
+ | <tr > | ||
+ | <td valign="top"><i>Pontiac</i></td> | ||
+ | <td>Assorted Models, many WIPs</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | + | ==Graphical Design== | |
− | = | + | <table width="100%" border="0" cellspacing="2" > |
− | <table width="100%" border="0" cellspacing=" | + | <tr><td width="20%"></td><td width="76%"></td></tr> |
<tr> | <tr> | ||
− | <td | + | <td valign="top"><i>Aazelone 'Zaydana' Pyoleri</i></td> |
− | <td width="76%">< | + | <td>Logo design and future website prototyping.</td> |
+ | </tr> | ||
+ | </table> | ||
+ | ==Music== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr > | ||
+ | <td valign="top"><i>Ken Seguro</i></td> | ||
+ | <td></td> | ||
</tr> | </tr> | ||
<tr > | <tr > | ||
+ | <td valign="top">"<i>PeteyG</i>"</td> | ||
+ | <td></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | ==Emeritus== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr> | ||
+ | <td valign="top"><i>Cub of Judah's Lion</i></td> | ||
+ | |||
+ | <td>Some darn good art - and he still stops by on occasion.</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | ==Artists of Yesteryear== | ||
+ | <table width="100%" border="0" cellspacing="2" > | ||
+ | <tr><td width="20%"></td><td width="76%"></td></tr> | ||
+ | <tr> | ||
+ | <td valign="top"><i>H.E. Day</i></td> | ||
+ | |||
+ | <td>3D Modeler and texturing professional. Ushered in new quality levels for 0.4.x 3D art. Explosions, cockpits, Rlaan, Aera, and Confederation craft that are likely to remain with us for some time.</td> | ||
+ | </tr> | ||
+ | <tr > | ||
<td valign="top"><i>PeteyG</i></td> | <td valign="top"><i>PeteyG</i></td> | ||
− | <td>Wrote much base music, did many models and textures | + | <td>Wrote much base music, did many models and textures (including our beloved Llama).</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>Electrotech</i></td> | <td valign="top"><i>Electrotech</i></td> | ||
− | <td> | + | <td>3D modeling (derivative convolution determinant, ... ) in data 0.4.0 - 0.4.3.</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
Line 90: | Line 200: | ||
<tr > | <tr > | ||
<td valign="top"><i>Jason Winzenried</i></td> | <td valign="top"><i>Jason Winzenried</i></td> | ||
− | <td> | + | <td>3D modeling, cockpit and various starships.</td> |
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"><i>Marcel Paré</i></td> | <td valign="top"><i>Marcel Paré</i></td> | ||
− | <td> | + | <td>Modeling, 0.3.x ship database. </td> |
− | |||
</tr> | </tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>Fire Hawk</i></td> | <td valign="top"><i>Fire Hawk</i></td> | ||
− | <td> | + | <td>3D Modeling</td> |
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"><i>Vortis</i></td> | <td valign="top"><i>Vortis</i></td> | ||
− | <td> | + | <td></td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>Martin Baldwin</i></td> | <td valign="top"><i>Martin Baldwin</i></td> | ||
− | <td> | + | <td>Worked on game map for 0.3.x </td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 117: | Line 224: | ||
<td>Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction</td> | <td>Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction</td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"><i>RearAdmiralTolwyn</i></td> | <td valign="top"><i>RearAdmiralTolwyn</i></td> | ||
− | <td> | + | <td>3D modeling (Longhaul, Katar, Khanjarli) 0.3.x </td> |
− | |||
</tr> | </tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>Henrik Eklund</i></td> | <td valign="top"><i>Henrik Eklund</i></td> | ||
− | <td> | + | <td>Celeste story, (0.3.x intro)</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"><i>f109 Vampire</i></td> | <td valign="top"><i>f109 Vampire</i></td> | ||
− | <td> | + | <td>3D modeling, 0.3.x (f109 Vampire, others)</td> |
− | |||
</tr> | </tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>James Carthew</i></td> | <td valign="top"><i>James Carthew</i></td> | ||
− | <td>Made Missile models and Sol system and Drone model and jump portal | + | <td>3D modeling 0.2.x? - 0.3.x. Made Missile models and Sol system and Drone model and jump portal. Fixed SDL version in 0.2.9. </td> |
− | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td valign="top"><i>Spiner</i></td> | <td valign="top"><i>Spiner</i></td> | ||
− | <td>Solar Glares and Asteroid base</td> | + | <td>Modeling, 0.3.x (Solar Glares and Asteroid base)</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td valign="top"><i>Julien Chateau</i></td> | <td valign="top"><i>Julien Chateau</i></td> | ||
− | <td> | + | <td>Modeling</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
+ | |||
<tr > | <tr > | ||
<td valign="top"><i>Tobias Wollgarn, Major A Payne & Somall</i></td> | <td valign="top"><i>Tobias Wollgarn, Major A Payne & Somall</i></td> | ||
<td>Made Vegastrike sounds (from scratch)</td> | <td>Made Vegastrike sounds (from scratch)</td> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
</table> | </table> | ||
Line 191: | Line 269: | ||
<tr > | <tr > | ||
<td valign="top"><i>Eagle-1</i></td> | <td valign="top"><i>Eagle-1</i></td> | ||
− | <td> | + | <td>Testing (Multiplayer) </td> |
</tr> | </tr> | ||
</table> | </table> |
Revision as of 09:37, 31 December 2005
Features | Manual | Installing the game |
FIXME
This page is severely outdated. If your name's not here, trust us - it's not out of spite, this page is just going to take a lot of editing to be worthwhile.
A thought - there should also probably (at some point) be an "Content Credits" page which associates particular pieces of 2D, 3D and Musical art with their creator (I suggest indexing by artist).
Contents
Project Leads
Name | Roles |
Daniel Horn | VS Creator. Original Mover. Head honcho. Big cheese (though he's not big on cheese). Many years and mountains of code later, he's still here and we wouldn't be without him. Fortunately for all of us, we don't let him make all the models in Emacs anymore ;-). |
Patrick Horn | Lead Python developer, lead networking developer. |
Jack Sampson | Vega Strike Minister of Information. Arbiter of canon. Herder of cats (Executive Art Director). VS fiction lead. Auxiliary code mangler. Procrastinates on VS by working towards his Ph.D. |
Emeritus
Alan Shieh | One of the founding fathers of VS, Alan has gone on to discover he actually liked being outside when not working towards his Ph.D. Last seen kayaking, biking, and publishing papers (or something like that). |
Lead Programmers
Name | Contributions |
Claudio Freire | From work on graphics and sound to the twines of code at the beating heart of the VS engine. Currently working on moving the graphical backend to OGRE. |
Supporting Programmers
Name | Contributions |
Python Scripting
Daniel Aleksandrow |
Development Utilities
"pontiac" | Wings 3D art import/export program |
Coders of Yesteryear
Stephane Vaxelaire | Divided up game into physics and graphics modules, worked on multiplayer infrastructure. |
Alexander Rawass | Joystick and config files. Wrote a scripting language for missions affectionately known as Cb ("C flat"). Worked on improving missions and scripting. |
Sabarok Aresh | Made Vegastrike Setup and Mission Launcher . Wrote mission selector for glut, Worked on Cargo/Docking GUI |
Artists
2D
Strangelet | 2D renders of 3D art |
3D
Strangelet | Many notable models |
Etheral Walker | Some key models, assorted WIPs |
Tiny Paintings | Various WIPs |
Chuck & Coffeebot | Their elevators might even go all the way to the top ;-) |
Pontiac | Assorted Models, many WIPs |
Graphical Design
Aazelone 'Zaydana' Pyoleri | Logo design and future website prototyping. |
Music
Ken Seguro | |
"PeteyG" |
Emeritus
Cub of Judah's Lion | Some darn good art - and he still stops by on occasion. |
Artists of Yesteryear
H.E. Day | 3D Modeler and texturing professional. Ushered in new quality levels for 0.4.x 3D art. Explosions, cockpits, Rlaan, Aera, and Confederation craft that are likely to remain with us for some time. |
PeteyG | Wrote much base music, did many models and textures (including our beloved Llama). |
Electrotech | 3D modeling (derivative convolution determinant, ... ) in data 0.4.0 - 0.4.3. |
Duality | Terran light map redo and assorted artwork. |
Jeff Graw | Did lots of backgrounds and assorted artwork improvement to 0.3.x. Did comm voices. |
Jason Winzenried | 3D modeling, cockpit and various starships. |
Marcel Paré | Modeling, 0.3.x ship database. |
Fire Hawk | 3D Modeling |
Vortis | |
Martin Baldwin | Worked on game map for 0.3.x |
Kinnear Penman | Fixed OpenAL sound to work in XP, and made PiMp Installer Script! Art...fiction |
RearAdmiralTolwyn | 3D modeling (Longhaul, Katar, Khanjarli) 0.3.x |
Henrik Eklund | Celeste story, (0.3.x intro) |
f109 Vampire | 3D modeling, 0.3.x (f109 Vampire, others) |
James Carthew | 3D modeling 0.2.x? - 0.3.x. Made Missile models and Sol system and Drone model and jump portal. Fixed SDL version in 0.2.9. |
Spiner | Modeling, 0.3.x (Solar Glares and Asteroid base) |
Julien Chateau | Modeling |
Tobias Wollgarn, Major A Payne & Somall | Made Vegastrike sounds (from scratch) |
Testing / Support
Name | Contribution |
Eagle-1 | Testing (Multiplayer) |
Web Development
Name | Contribution |
Matthew Kruer | Created the Website, installed and configured various aspects of the site (Gallery, Fourms, etc...) Curently working on Wing Commander: The Wasteland Incident MOD for the VegaStrike Engine |