Difference between revisions of "Development:Video Card Compatibility"
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|Catalyst 8.3 + SVN 11987 | |Catalyst 8.3 + SVN 11987 | ||
|Game crashed after 10 to 20 minutes (only in space); reason: maybe the atioglx2.dll (usr:Boerben) | |Game crashed after 10 to 20 minutes (only in space); reason: maybe the atioglx2.dll (usr:Boerben) | ||
− | |} | + | |- |
+ | |<font color=red>ATI</font> | ||
+ | |Radeon HD3870 512MB | ||
+ | |gentoo 64-bit AMD 64 X2 6000+ | ||
+ | |6 GB | ||
+ | |<font color=green>Yes</font> | ||
+ | |All Maxed (1680x1050) | ||
+ | |Catalyst 8.x, 9.x + SVN | ||
+ | |Game is ok, AA has to be tweaked or jumppoints are partly disapearing&ugly, asteroid fields extremely slow, fighter barracks slow, energyman76b | ||
+ | |} |
Revision as of 01:38, 22 June 2009
Make sure to at least look at your ship in external view mode ('6')
Video Card List
Vendor | Video Card | OS+processor | Ram+Swap | Functional | Shaders Supported | Driver+SVN/release version | Username+caveats |
Intel | Mobile Intel 965 Express Chipset Family | Microsoft Windows Vista Home Premium SP1 w/T2390@1.86GHZ | 1G+1G | Possible | Texturing has problems in latest SVN, worked in 0.5.0 stable | Intel GMA Driver 7.14.10.1437 | programmerandrew + SVN 12493 Texturing Problems |
Intel | Mobile Intel 915GM/GMS 910GML Express Chipset Family | Microsoft Windows | ? | No | All | ? | Fendorin + Texturing Problems |
Intel | Intel(R) 82865G Graphics Controller | Microsoft Windows 2000 SP2 | Unknown | Yes | All (See Caveats) | Intel Chipset Driver v14.17 | MeltingTungsten + Radar Doesn't Work on Older Versions of Driver |
nVidia | GeForce 8800 GTS 320MB | Windows XP Pro + Intel e6600 @ 3.1GHz | 2G+4G | Yes | All settings maxed | ForceWare 163.75 | Dihydrogen |
nVidia | GeForce 8600 GTS pcie-x16 (256MB) | Ubuntu 2.6.22.1+x86_64 | 4G+1G | Yes | Bump Mapping (All?) | 100.14.11 | ace123 |
nVidia | GeForce 8600 GT pcie-x16 (256MB) | gentoo+x86_64 | 4G+2G | Yes | Bump Mapping (All?) | 173.08+0.50 | energyman76b |
nVidia | GeForce 8600 GT pcie-x16 (256MB) | openSUSE 2.6.22.13+x86_32 | 512M+1G | Yes | Bump Mapping (All?) | 169.12+SVN11920 | pyramid |
nVidia | GeForce 8600 GT pcie-x16 (256MB) | openSUSE 2.6.22.13+x86_32 | 512M+1G | Yes | Bump Mapping (All?) | 100.14.19+SVN11920 | pyramid |
nVidia | GeForce 8500 GT | Vista Home Basic+Dual-Core 3.2 GHz | 2G+2G | Yes | unknown | 7.15.11.6369+VS 0.5 | turbo |
nVidia | GeForce 8400M GS (256MB) | Ubuntu 7.10 x86_64 + Intel Core2duo T7500 (2.2GHz) | 4GB+1GB | Yes | Everything maxed; no ugly graphics errors | 100.14.19 | Culture20 |
nVidia | GeForce 7900 GS 256MB PCIE-X16 | Windows Vista 32 AMD4400(AMD64X2@2.38GHz) | 2G+2G | Yes | Bump Mapping + Fallback | ForceWare 169.25 | Seth H |
nVidia | GeForce 7800 GTX 256MB | Windows XP Pro + AMD4800(AMD64X2@2.4GHz) | 2G+2G | Yes | Bump Mapping + ? (Fallback not tested) | ForceWare 162.18 | jackS |
nVidia | GeForce 7600 GS | WinXP Pro + P4 3GHz | 2.5G+5G | Yes | see caveats | unk+VS 0.5 | turbo; Planets, jump points and load screen are all plaid colored |
nVidia | GeForce 7600 GT | Slackware Linux 12.0 + Amd 4800+ | 2G+0 | Yes | 169.12+SVN12089 | rigelan | |
nVidia | GeForce 7400 | Gentoo | Yes | 169.12+SVN11920 | david_e | ||
nVidia | GeForce 6800 128MB | Fedora | No | 169.09 | loki1950 | ||
nVidia | GeForce 6800 GT 128MB | Ubuntu 2.6.22.1+x86_64 | 2G+2G | Yes | 100.14.11 | hellcatv | |
nVidia | GeForce 6600 | Ubuntu | Yes | 100.14.19+SVN11925 | ad267 | ||
nVidia | GeForce 6600 pcie-x16 (256MB) | Debian Unstable amd64 (2.6.23-rc3 smp preempt) | 2G+0byte | Yes | Bump Mapping | 100.14.11 | safemode |
nVidia | GeForce FX 6600 LE 128MB | Linux | Yes | All? | 169.12+SVN11920 | Dyskord | |
nVidia | GeForce 6600 GT 128MB | SuSE 10.1 (2.6.16.27-0.9-smp-x86, P4-3G) | 2G+512M | Yes | Bump Mapping + Fallback | 1.0-9746 | klauss |
nVidia | GeForce 6200 TC 64MB (GPU/RAM clock : 420/621mhz (DDR)) | Debian Lenny (2.6.21-2-k7, X2 3800+ (Manchester) @ 2.70Ghz) | 2G+0 | Yes | All settings at highest | 100.14.11 patched to run on a 2.6.21 kernel | Kalessin, The game is not always smooth with this crappy graphic card |
nVidia | GeForce 6100 (motherboard chipset) | Ubuntu 7.10 + AMD64X2 5000+ | 2G + 500M | Yes | All settings max (1600x1200) | 100.14.19 | Spiffariffic |
nVidia | GeForce 6200 256MB AGP4x | Ubuntu 7.10 + Intel P4 1.8GHz | 512MB+5GB | Yes | Everything Maxed | 100.14.17 | bgaskey |
ATI | Radeon X1300 Integrated | Microsoft Windows XP - Intel Core 2 Duo 6400 | ? | Yes | All | latest | programmerandrew |
ATI | Radeon X1400 Mobility | gentoo ~x86 Intel Core Duo 2GHz | 2G+4G | Yes | Bump Mapping (all?), Fallback not tested | 8.41.7 | winthrowe |
ATI | Radeon X1400 Mobility | gentoo ~x86 Intel Core Duo 2GHz | 2G+4G | No | none | 8.40.4 | winthrowe (huge white triangles unless shaders removed) |
ATI | Radeon X1300 x16 PCIe | Mandriva AMD 64 3800+ | 1G+10G | Yes | All settings at highest | 8.41.7 | jeffrobins (ship is still transparent - maybe a setting?) |
ATI | Radeon XPRESS 200M 5955 (128MB) | Ubuntu 7.10 + AMD Sempron 3000+ 800Mhz | 2G+1G | Yes | ??? | fglrx 7.1.0-8.37.6 | Culture20 (a little slow when things get busy) |
ATI | Radeon 9800 256MB | Windows 2000 (P3-1G) | 256M+2G | Yes | Bump Mapping + Fallback | Catalyst 7.3 | klauss (memory shortage needs disabled music) |
ATI | Radeon 9600 128MB | KUbuntu 7.04 x86_64 + AMD64X2 4200+ | 1G+5G | Yes | All(?) settings at highest | 8.41.7 | slowhand (8.40.4 gives huge white triangles) |
ATI | Radeon X1600Pro (256M-PCIe) | Windows-XP_Pro_SP2_32bit Intel_Core²Duo_3.4GHz | 3G+512M | Yes | 1280x1024_All-Maxed | 8.432.0.0 | ()Alf |
ATI | Radeon X600Pro 128MB | MacOSX 10.4.11 PowerPC G5 1.9GHz | 1.5GB | Yes | shaders unsupported | --- | bgaskey |
ATI | Radeon X1600 512MB | Windows XP Home SP 2 32-bit AMD 64 X2 4200+ | 1 GB | Yes | All Maxed (1024x768) | Catalyst 8.3 + SVN 11987 | Game crashed after 10 to 20 minutes (only in space); reason: maybe the atioglx2.dll (usr:Boerben) |
ATI | Radeon HD3870 512MB | gentoo 64-bit AMD 64 X2 6000+ | 6 GB | Yes | All Maxed (1680x1050) | Catalyst 8.x, 9.x + SVN | Game is ok, AA has to be tweaked or jumppoints are partly disapearing&ugly, asteroid fields extremely slow, fighter barracks slow, energyman76b |