User:Wirser:wcudir
Contents
Game HowTos
Compile the Vega Strike sourcecode
- Compiling from SVN under Visual C++
- Compiling from SVN under Cygwin
- Compiling from SVN under Fedora Core
- Debug a Vega Strike Compilation
Using GDB with Vegastrike
This page provides information on how to use GDB to help debug Vegastrike.
Debugging process
Game compilation
- First you have to configure Vegastrike with the
--enable-debug
option in addition to your others:./configure <your other parameters> --enable-debug
- Then
make
your Vegastrike binary:make
Please make sure you have enough disk space available before doing this. Compiling Vegastrike with --enable-debug
eats up a huge amount of disk space.
Run GDB
- Start
gdb
(GNU Debugger):gdb /path/to/vegastrike
- Start the game by typing this into the gdb-console:
run
- When the error occurs or it dies type
print *this backtrace full up print *this up print *this
Using Dr Watson with Vegastrike
When running Vegastrike on Windows, getting a backtrace from the Dr. Watson utility can help debug crashes. To set up Dr. Watson, we first need to change the type of log it dumps, and the location.
Launch Dr. Watson. The easiest way to do this is by opening the "Run" dialogue from the start menu and typing in
drwtsn32
Otherwise, it should be located in c:\windows\system32
Change the location of its output somewhere convenient, and set "Crash Dump Type" to Mini (which is human-readable). Of course, "Create Crash Dump File" must be checked off, and enabling "Dump Symbol Table" and "Dump All Thread Contents" would probably be a good idea.
Then you should get a log produced when Vegastrike crashes. Please submit this with your bug report.