HowTo:FullUnwrapBlender
Revision as of 19:57, 8 May 2007 by chuck_starchaser (talk | contribs)
- Introduction
- Clean up the mesh
- Materialize it
- More cleaning up
- Think Hard First
- Placing Seams
- Reorienting the ship for unwrap
- Entering Potato Mode
Optimizing ship orientation for UV unwrapping
(Z is "up", Y is "forward"? Got to experiment first...).
Worry not, though; we'll put it back to "Z is forward" after the unwrap. It's just that Blender shows the top, bottom, and side views vertically, when your forward axis is z, which is too bad if you're unwrapping "from view"... because we want the forward axis horizontal and pointing to the left in the texture...
"Starting Big" in Potato Mode
Do the biggest parts first.
(2 be continued; this is a WIP --Work in Progress)