Development:Scripts & Tools
Development |
These handy scripts and tools are here to make your life easier. Please note that the official standard for support tools is
- C++, or
- Python using Tkinter
Internal tools
Tools developed for Vega Strike
- Mesher utility: Converts from/to Wavefront .obj+.mtl, xmesh(es), and BFXM file formats.
- ucsv.py: (Python) Conversion script for turning .xunit files into rows in units.csv format
- 3ds2xml: (Perl) script for converting .3ds files into .xmesh format. Doesn't appear to do axis translation properly, known to be somewhat flaky.
- [WIP] obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)
- Configuration Parser (file: objconv/configparser.py in vegastrike CVS, Python) - Goes through the source tree and produces a config file (pygrep.config at present) containing every variable *used* in game, every possible command to bind to keys, and every colour definition that can be specified. Still under development.
- [WIP] OBJ to Vega Strike cockpit converter (obj2vs_cockpit_obj, Perl)
External tools
Plugins and scripts for external programs
- XMESH import/export plugin for Wings3D
- XMESH converter for lightwave
- [WIP] XMESH import script for Blender
- DDS plugin for the GIMP
- Irfanview (freeware for Windows) supports the DDS image file format.
- KDE's image libraries (version >= 3.3.0) support reading the DDS file format, so e.g. gwenview, kview and konqueror can view texture files.
- See Development:Orbital_Planet_Surfaces for info on NVidia's DDS compressor software.
See also
- List of VS object conversion scripts and tools forums thread