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- * Replacement of collision library *Ingame Map - A map of the local sector may be accessed with Shift-M. Sure accurate12 KB (1,781 words) - 13:20, 21 May 2008
- ...long time to see new versions of non-CVS releases, and even with the rapid development cycle of open source, not everything that is planned has made it into the g ...feature requests for ''Vega Strike'', and give some indication as to their development status. This is ''not'' a "to-do" list. Rather, it is intended to serve as79 KB (12,443 words) - 01:29, 25 February 2014
- This script is under HEAVY development, but only when i find some spare time ;) (i love this sort of sentences) # - mostly working (not yet checked ingame) but slooooow116 KB (13,480 words) - 15:46, 13 May 2005
- ...any individual Andolian has intimate and nearly immediate access to a vast library of information, opinion, experience, and willing assistance from his/her pe ...fond of drone craft, being one of the foremost proponents of continued AI development, and close allies of the AI Quorum since its formation along with the Confe13 KB (1,921 words) - 11:31, 11 September 2008
- ...nt|Разработка]] (this page). Please voice your opinion at [[Talk:Development]].'''}} * [[Development:Roadmap|Roadmap]] - The Vega Strike development roadmap.4 KB (481 words) - 17:28, 31 March 2011
- == Development Language == ...org/moin/TkInter TkInter]. The reason behind this forceful adoption of the library is to make support for all official tools uniform and easy, and to avoid wh2 KB (337 words) - 22:01, 12 July 2010