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- ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings * '''[OPEN]''' ''(pyramid)'' Cockpit graphics for all units.7 KB (1,032 words) - 07:36, 2 December 2012
- * [[Development:Cargo (graphics)|Creating Cargo Graphics]] - Images to be displayed in the trading interface for cargo items. === Other Graphics ===6 KB (811 words) - 23:10, 18 April 2011
- ...m the pilot's perspective, the polygons farthest away from his eyeball (in graphics people have 1 eyeball unless you have sterioscopic stuff going on) must be2 KB (393 words) - 01:39, 24 February 2013
- ** = (<code>graphics/reflectivity</code>=.2) ...}} seems to be a [[Manual:Config:Advanced:Variables#.22graphics.22_section|graphics/VarName]] confvar based spawn condition (i.e. "add eye-candy only on certai12 KB (1,976 words) - 16:12, 9 February 2014
- ...ng with its folder location, starting from the “textures” folder. The graphics file is wrapped over a sphere, which is lighted by the system’s sun, so t ** Description: Indicates the type of graphics file used for the texture. Used within the <planets> tag, which also contai22 KB (2,985 words) - 23:29, 8 January 2013
- and in the "graphics" section :<br/> ** Search for the <code><graphics></code> section;4 KB (662 words) - 06:28, 1 June 2015
- .../code> and <code>[[Manual:Config:Advanced:Variables#.22graphics.22_section|graphics]]/'''weapon_zscale'''</code>. ...enabled by <code>[[Manual:Config:Advanced:Variables#.22graphics.22_section|graphics]]/'''draw_weapons'''</code> config variable), add it as mounts/mylaserbeam.14 KB (2,144 words) - 05:03, 5 February 2014
- ...are >0 and [[Manual:Config:Advanced:Variables#.22graphics.22_section|<code>graphics/draw_weapons</code>]] is set to "true".18 KB (2,791 words) - 08:23, 9 February 2014
- [[Category:Graphics]]87 KB (10,792 words) - 03:51, 6 January 2013
- ====Use SVG for HUD graphics [R]==== ===Improved bar graphics []===79 KB (12,443 words) - 02:29, 25 February 2014
- =="<code>graphics</code>" section== ==== warp graphics ====81 KB (11,401 words) - 05:48, 26 February 2019
- The texture graphics format currently recommended for the game space backgrounds is '''png''' fo ...functions there are almost unlimited possibilities to creating any kind of graphics.17 KB (2,718 words) - 15:58, 22 February 2014
- * [http://www.noctua-graphics.de/ NOCTUA Graphics] - Resources (models, textures, materials (C4D, SLA), tutorials), including15 KB (2,023 words) - 01:19, 9 August 2016
- ...scope of the GoTM project at happypenguin.org we have created a new iso-3d graphics engine together with a completely redone and modern gui.''10 KB (1,605 words) - 16:34, 21 May 2018
- ...functions there are almost unlimited possibilities to creating any kind of graphics. ''3D Graphics Modeller''10 KB (1,505 words) - 10:22, 16 February 2014
- ...ght" column, which gives the location and type of your ship's engine flare graphics. Light, mount, and even cockpit positions are specified with X,Y,Z coordina15 KB (2,608 words) - 23:28, 8 January 2013
- [[Category:Graphics]]3 KB (338 words) - 01:42, 29 August 2008
- [[Category:Graphics]]11 KB (1,850 words) - 19:14, 12 July 2005
- The cargo graphics format currently recommended for the master data is '''png''' format (being6 KB (969 words) - 00:50, 1 April 2011
- There will be a graphics engine with 2 backends.4 KB (527 words) - 23:27, 8 January 2013