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  • ...more or less pure python... I say more or less for a very specific reason: it inherits from a C++ class! ...s must inherit from director.... in this case the mission is very short as it uses other (pure python) modules. <code>random_encounters.random_encounters
    4 KB (611 words) - 18:54, 22 March 2020
  • When the music of that playlist is called for, it will then choose from your new music selection!.
    2 KB (400 words) - 01:39, 7 August 2013
  • ***** <code>Damage</code> - Displays the status of your ship and it's systems ** <code>looping="false"</code> (bool) - whether it's looping
    14 KB (1,919 words) - 17:26, 21 July 2013
  • * Faction - It is the faction of the base you have landed at to read the news (or planet, ...for the word to start with '''VAR_''' to allow the code to recognise that it is a dynamic word. Please note that all variables are separated by an under
    6 KB (888 words) - 22:29, 8 January 2013
  • xmesh is the old model format for vegastrike I think it is deprecated but still supported. What you really want to use is the .bfxm ...e the triangles are sorted from back to front it's a pain...but that's way it is.
    2 KB (393 words) - 00:39, 24 February 2013
  • ...p the modeller understand the processes required to create a model and get it working in Vega Strike.
    3 KB (423 words) - 22:29, 8 January 2013
  • ==How does it work?== 1) It is a good day indeed for such heros to meet one another in space. <Node 2>
    5 KB (842 words) - 21:55, 13 October 2012
  • //across a frame--it may get deleted! //the faction is who it belongs to, the unittype is usually "unit" unless you want to make asteroid
    7 KB (1,005 words) - 01:09, 28 February 2011
  • ...xact exactness to occur in the system file because adventurers who explore it will look at every detail that can not be perfected with even random number ...''repeatable'')</small> (ALIAS: jump) This tag creates a planet (or sun if it generates light).
    12 KB (1,976 words) - 15:12, 9 February 2014
  • ...rums.vega-strike.org/viewtopic.php?p=85622#85622 this forum post], the way it works is: ...as to save space, since planets is used in so many places). "*" means that it is a moon to the previous planet.
    22 KB (2,985 words) - 22:29, 8 January 2013
  • ...untu'', this plugin can be found in official repositories. You can install it with package managers, like synaptic or the software center. ...t (http://gimp.lisanet.de/Website/Photo_editing.html). But I couldn't find it.
    4 KB (662 words) - 05:28, 1 June 2015
  • Okay! Vega Strike makes it easy to take simple shots just by pressing {{Key:EN:I}}, for "image". Scree ...y about both setting up screen shots ''and'' playing the game all at once, it can be helpful to pause in the middle of play in order to set up a shot (se
    6 KB (1,093 words) - 22:30, 8 January 2013
  • ...e also [[HowTo:Make_Weapons#Weapon_and_AI|Weapon and AI]] below. Currently it's used only for Tractor (but not Heavy Tractor): <code>role="CARGO INERT"</ ...If game difficulty is > 0.98 or weapon name doesn't end on "_Computer". If it is, this rate is scaled, inversely proportional to difficulty value and usi
    14 KB (2,144 words) - 04:03, 5 February 2014
  • * Combat_Role ''(string)'' - combat role that the ship has. It selects the row in [http://vegastrike.svn.sourceforge.net/viewvc/vegastrike ...ded for ammo spending weapons e.g. missiles, mass-drivers, etc... Skipping it waives ammo count, as a possible hack for capships/bases.
    18 KB (2,791 words) - 07:23, 9 February 2014
  • | Punch it in, figure out what to do with variants
    87 KB (10,792 words) - 02:51, 6 January 2013
  • ...development cycle of open source, not everything that is planned has made it into the game yet. - ''V4X3N'' ...several subsections representing the different aspects of the game to make it easier to read and find your area of interest. Ultimately this is intended
    79 KB (12,443 words) - 01:29, 25 February 2014
  • ** '''opengl''' (see below) (you probably already have it) ** '''libfreeimage3''' (vegastrike itself can compile without it, but mesher can't)
    12 KB (1,810 words) - 18:09, 22 April 2015
  • Decide on an engine type, and fit it into the following syntax:
    1 KB (218 words) - 12:58, 4 March 2011
  • ...g/file] - Shield effect texture, expected to be in the textures directory. It is alpha blended, so blackness = transparency in-game. ...ds to <code>physics/'''tractor.scoop_angle'''</code>, but is separate from it.
    81 KB (11,401 words) - 04:48, 26 February 2019
  • ...of 'universe' here is inevitably [[WikiPedia:Tautology|tautological]], as it leads to say that 'universe' is something simulated by a game called, in th The Vega Strike universe exists. Thus, one should be able to describe it :)
    2 KB (243 words) - 22:31, 8 January 2013

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