HowTo:Create Models

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Creating a Model for Vega Strike

The previous page gives a very good overview on the entire process of producing a model for Vega Strike, and the process to insert your finished model into the Vega Strike architecture.

Here, we concentrate on the actual model creation (Part One). Please note that rather than creating a beautiful model (that we can't use as it doesn't suit the Vega Strike universe), we ask that you review the available information on Factions, Art Design and Descriptions, Vessel Descriptions and examine the lists for models still required. This will help ensure that your end creation can be approved as quickly as possible, and inserted into the official Vega Strike database.

Modeling Suites

There is a multitude of model programs out there to choose from, and we certainly don't advocate any one as the be all and end all program (they all have advantages and disadvantages). The program you use, however, must have the ability to export a file in either .obj or .xmesh format. While these can be used by Vega Strike, these formats are usually converted to a .bfxm format (using our own mesher utility located in the bin directory) for the fastest result. The others serve more as a transitory format during the design process.

The following pages deal with the create of a model using specific programs, and will be expanded as time and opportunity permits.

Video Tutorials

BradMick demonstrates his simple and powerful "rapid prototyping" techniques for modelling the basic shape of a spaceship.

Information dump

This is a temporary location of various Forum posts until they can be linked to appropriate areas, or their content incorporated into the HowTos.

Meanwhile, reading them will help the modeller understand the processes required to create a model and get it working in Vega Strike.

General

Artwork

The Mesher program

Wings3D

Tools

units.csv


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