Difference between revisions of "Development"

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* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here.
 
* [[Development:Keyboard layout|Keyboard layout]] - Discuss and display new keyboard layouts here.
 
* [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier
 
* [[Development:Scripts & Tools|Scripts & Tools]] - to make your life easier
 +
** [[Development:Tools:UnitConverter|Unit Converter Manual]] - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
 
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
 
** [[Development:Script:obj2obj converter|obj2obj converter]] (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (''At least that's what is planned, Testing under Win32/Linux. [[User:pontiac|Pontiac]]'')
  

Revision as of 23:04, 12 October 2008

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links


Development pages

Status/task list pages

Developer information pages

Code-related

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • SVN Tree - A guide to the layout of the Subversion tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
    • Packet format - A description of the packet format that had been implemented a few years ago.
    • Todo - What still needs to be done.
    • Testing - Testing the network code.
  • Keyboard layout - Discuss and display new keyboard layouts here.
  • Scripts & Tools - to make your life easier
    • Unit Converter Manual - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

Data-related

Art-related

Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.

Further, the Art Style Guides might prove useful during your creationist endeavors.

Modeling related

Configuration

Internationalization/Localisation-related

Common topics

See also