Difference between revisions of "Development"

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* [[Development:Compatibility]] - Making sure the game works on all hardware
 
* [[Development:Compatibility]] - Making sure the game works on all hardware
 
* [[Development:Rebalance]] - Information and task list for the Rebalance.
 
* [[Development:Rebalance]] - Information and task list for the Rebalance.
* [[Development:Audio|Sound & Music]]
 
 
* [[Development:Performance]] - Goals to achieve required performance
 
* [[Development:Performance]] - Goals to achieve required performance
 
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines
 
* [[Development:AI Navigation]] - Overhauling the ships' navigation routines
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Further, the [[Artstyle_guides|Art Style Guides]] might prove useful during your creationist endeavors.
 
Further, the [[Artstyle_guides|Art Style Guides]] might prove useful during your creationist endeavors.
  
There are also guidelines for sound and music creation available in '''[[Development:Sound_Requirements]]'''.
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There are also guidelines for sound and music creation available in '''[[Development:Audio]]'''.
  
 
===3D Models===
 
===3D Models===

Revision as of 15:06, 24 November 2008

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Development & Modding

Developer information pages

General information on contribution:

Status/task list pages

Artistic Contribution

Art Guidelines

Please read this Development:Graphics_Requirements page first before continuing to the specific requirements. See also: Links:Graphic_Applications and Links:3D_Applications for applications listings.

Further, the Art Style Guides might prove useful during your creationist endeavors.

There are also guidelines for sound and music creation available in Development:Audio.

3D Models

The modeling related information is just being restructured.

Space Scapes

Cargo

  • Creating Cargo Graphics - Images to be displayed in the trading interface for cargo items.
    • Cargo - Detailed descriptions of cargo items, listed by category.
  • Faction Balancing - General guidelines to keep in mind when play balancing the Vega Strike factions.

Other Graphics

Data Modding

Quests & Campaigns & Python Modding

Game Assets

Events

Configuration

Internationalization/Localisation-related

Modding Tools

  • Scripts & Tools - to make your life easier
    • Unit Converter Manual - tool to convert Wavefront obj files to bfxm format including texture conversion, units stats editor, and visualization with Vega Strike.
    • obj2obj converter (Perl, commandline) - Converts obj files to cockpit files. or extracts tag-data from the models. (At least that's what is planned, Testing under Win32/Linux. Pontiac)

Front End

Vega Strike The Game Mechanisms

Code-related Development

  • Dependencies - A guide to system dependencies, broken down by subsystem.
  • SVN Tree - A guide to the layout of the Subversion tree.
  • Code style - A guide/manual to write code for Vegastrike that fits in and is readable.
  • Network - Everything network related goes in here.
    • Packet format - A description of the packet format that had been implemented a few years ago.
    • Todo - What still needs to be done.
    • Testing - Testing the network code.
  • Keyboard layout - Discuss and display new keyboard layouts here.

See also