Development:Base Backgrounds

From VsWiki
Revision as of 11:51, 13 March 2008 by pyramid (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
thumb_arrow_up.png Development

Introduction

This page summarizes concepts and approaches recommended to add base or planet backgrounds to Vega Strike.

Development Needs and Tasks

We could always use more backgrounds. Ideally, each planet and base in Vega Strike would have a unique background.

Please head over here for a list of open tasks: FIXME

Proposed development roadmap: FIXME

Docking Backgrounds

Texture Requirements

Generic Image Requirements

Please read this Development:Graphics_Requirements page before continuing to the specific requirements.

Specific Image Requirements

That leaves few options:

  • 1024x1024
  • 2048x2048

Keeping original high resolution image (e.g. 8192x or 4096x) versions in stock helps maintaining quality and scalability as game development progresses or typical screen resolutions rise in the future with better hardware available to the players.

Creating and Naming

Including and Testing

Selection and Vetting

Some Thoughts

Once you have chosen a replacement candidate and have one or more proposals...

The Process

If you are not sure that your texture meets the basic requirements, then please open a forum topic posting your textures. Please verify the summary of requirements above.

If a texture that you have created meets the texture requirements, then:

  • Open a poll for a reasonable period of time (e.g. 2 weeks) and describe:
    • which texture(s) you'd like to replace
    • display your candidates
    • briefly describe the method of creation and tools used
    • If you'd like to replace more than one texture, describe how you would assign the favorites of the poll to the individual textures
  • After a set period of time
    • announce the winners
    • and call the poll closed
  • Then
    • Submit the textures to svn (in case you have commit rights attributed), or
    • through the forum ask a developer with write access to submit them (e.g. the maintainer of this page, pyramid).

Submission

AKA: Committing to SVN.


References

Software, Tools, Tutorials

POV-Ray

POV-Ray (Persistence of Vision Raytracer) is a high-quality, totally free tool for creating stunning three-dimensional graphics. It is available in official versions for Windows, Mac OS/Mac OS X and i86 Linux. The source code is available for those wanting to do their own ports. With its unique scripting approach and through a large base of available texture, pigment, and material functions there are almost unlimited possibilities to creating any kind of graphics.

A terragen clone for POV-Ray can be found here: FIXME


Author: pyramid