Difference between revisions of "Development:Missions"

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{{NAV_Manual |
 
{{NAV_Manual |
| previous=[[HowTo:Add_Conversation|Add Conversation]]
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| previous=[[Development:Campaigns|Edit Campaigns]]
| up=[[HowTo]]
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| up=[[HowTos]]
| next=[[HowTo:Edit_News|Edit News]]
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| next=[[HowTo:Edit News|Edit News]]
 
}}
 
}}
 
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==EDITING MISSIONS==
=EDITING MISSIONS=
 
 
{{attention}}
 
{{attention}}
  
==Introduction==
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===Introduction===
 
Vega Strike has a powerful missions scripting interface that allows you to nearly modify Vega Strike at whatever level you choose, from the AI scripts (and the physics thereof) to the missions... to the overall plot and goal of the game.
 
Vega Strike has a powerful missions scripting interface that allows you to nearly modify Vega Strike at whatever level you choose, from the AI scripts (and the physics thereof) to the missions... to the overall plot and goal of the game.
  
==[[HowTo:Edit_Missions:XML_integration|Basic XML integration]]==
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===[[HowTo:Edit_Missions:XML_integration|Basic XML integration]]===
  
==[[HowTo:Edit_Missions:Python:Missions|Python Inheritance In Missions]]==
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===[[HowTo:Edit_Missions:Python:Missions|Python Inheritance In Missions]]===
  
==[[HowTo:Edit_Missions:Python:AI_scripts|Python Inheritance with AI Scripts]] ==
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===Conclusions===
 +
Well this is the best I can do so far. Please read this documentation over and let me know if you have any suggestions or clarifications. And best yet give it a shot and try it out. And at least look at
 +
'''[https://github.com/vegastrike/Assets-Production/tree/master/modules/missions/cargo_mission.py modules/missions/cargo_mission.py]''' (which is called from a number of missions I think) as well as '''[https://github.com/vegastrike/Assets-Production/blob/master/modules/missions/privateer.py modules/missions/privateer.py]''' called by '''[https://github.com/vegastrike/Assets-Production/blob/master/mission/explore_universe.mission mission/explore_universe.mission]'''. And certainly try to understand '''[https://github.com/vegastrike/Assets-Production/blob/master/modules/quests/quest_drone.py modules/quests/quest_drone.py]''' before trying to write a quest (or while trying to write one).
  
==[[HowTo:Edit_Missions:Python:Bindings|Python - Vega Strike Bindings]]==
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Please also have a look in [[Development:Quests]] for a detailed explanation on the structure of quests and an explanation on how they work.
 
 
==[[HowTo:Edit_Missions:Python:Summary|Summary about python-Vegastrike class relationships]]==
 
 
 
==[[HowTo:Edit_Missions:Writing_addon_adventures|Writing Add On Adventures]] ==
 
 
 
==Conclusion==
 
 
 
Well this is the best I can do so far. Please read this documentation over and let me know if you have any suggestions or clarifications. And best yet give it a shot and try it out. And at least look at '''modules/cargo_mission.py''' (which is called from a number of missions I think) as well as '''modules/privateer.py''' (called by '''mission/exploration/explore_universe.mission''') And certainly try to understand '''modules/quest_drone.py''' before trying to write a quest (or while trying to write one)
 
 
 
=See also=
 
 
 
* [[HowTo:Edit_Missions:Introduction]]
 
* [[HowTo:Edit_Missions:XML_integration]]
 
* [[HowTo:Edit_Missions:Python:Missions]]
 
* [[HowTo:Edit_Missions:Python:AI_scripts]]
 
* [[HowTo:Edit_Missions:Python:Class_relationships]]
 
* [[HowTo:Edit_Missions:Python:Bindings]]
 
* [[HowTo:Edit_Missions:Writing_addon_adventures]]
 
* [[HowTo:Edit_Missions:Conclusions]]
 
* [[Howto:Edit_Missions:Samples]]
 
  
 +
==See also==
 +
* [[HowTo:Add_Conversations]]
 +
* [[HowTo:Edit_News]]
 +
* [[Development:Campaigns]]
  
 +
----
 
{{NAV_Manual |
 
{{NAV_Manual |
| previous=[[HowTo:Add_Conversation|Add Conversation]]
+
| previous=[[Development:Campaigns|Edit Campaigns]]
| up=[[HowTo]]
+
| up=[[HowTos]]
| next=[[HowTo:Edit_News|Edit News]]
+
| next=[[HowTo:Edit News|Edit News]]
 
}}
 
}}
----
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[[Category:HowTo|Edit Missions]]
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[[Category:HowTos|Edit Missions]]
 +
[[Category:Development|Edit Missions]]

Latest revision as of 19:58, 22 March 2020

arrow_left.png Edit Campaigns arrow_up.png HowTos Edit News arrow_right.png

EDITING MISSIONS

Introduction

Vega Strike has a powerful missions scripting interface that allows you to nearly modify Vega Strike at whatever level you choose, from the AI scripts (and the physics thereof) to the missions... to the overall plot and goal of the game.

Basic XML integration

Python Inheritance In Missions

Conclusions

Well this is the best I can do so far. Please read this documentation over and let me know if you have any suggestions or clarifications. And best yet give it a shot and try it out. And at least look at modules/missions/cargo_mission.py (which is called from a number of missions I think) as well as modules/missions/privateer.py called by mission/explore_universe.mission. And certainly try to understand modules/quests/quest_drone.py before trying to write a quest (or while trying to write one).

Please also have a look in Development:Quests for a detailed explanation on the structure of quests and an explanation on how they work.

See also


arrow_left.png Edit Campaigns arrow_up.png HowTos Edit News arrow_right.png