Development:Model Guidelines

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Model Guidelines

Introduction

The intention of this document is to give artists using the Vega Strike engine some suggested guidelines to follow in creating models. These are not fixed rules, and those of you with experience will appreciate that many of these can be broken. For those of you who are either new to videogame modelling, or unsure of Vega Strike's capabilities, this may be of use. You may also wish to have a look at the corresponding [Development:Texture_Guidelines|texturing guidelines].

Note: If you wish to contribute a ship to the game Vega Strike, please see the [Development:3D_Models|3D Models] page and/or contact [User:jackS|jackS].


Specifics

To fill in.