Difference between revisions of "Development:Network:Deathmatch/2006 Archive"

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*Missiles don't always fire, and sometimes launcher with 0 is selected
 
*Missiles don't always fire, and sometimes launcher with 0 is selected
 
**cycling through missile types seems to resolve it---clearly something to do with active mounts
 
**cycling through missile types seems to resolve it---clearly something to do with active mounts
 +
**I think it's fixed [[User:hellcatv|hellcatv]] 00:20, 24 August 2006 (PDT)
 
*hundreds of CMD_TARGET(0) requests presumably from dead or nontargetting players
 
*hundreds of CMD_TARGET(0) requests presumably from dead or nontargetting players
**Fixed[[User:hellcatv|hellcatv]] 22:45, 23 August 2006 (PDT)
+
**Fixed [[User:hellcatv|hellcatv]] 22:45, 23 August 2006 (PDT)
 
*when respawning can be locked into talk mode
 
*when respawning can be locked into talk mode
 
*esc should quit talk mode
 
*esc should quit talk mode

Revision as of 09:20, 24 August 2006

Please write down any issues here... try to add to previously reported bugs rather than listing the same bug twice. Use four tilde (~) characters in a row to sign your name after your bug report

Bugs:

  • lag when another player joins hellcatv 19:25, 22 August 2006 (PDT)
    • also when someone respawns
  • Spec is always allowed hellcatv 19:26, 22 August 2006 (PDT)
    • Doesn't drain energy
  • Missiles don't always fire, and sometimes launcher with 0 is selected
    • cycling through missile types seems to resolve it---clearly something to do with active mounts
    • I think it's fixed hellcatv 00:20, 24 August 2006 (PDT)
  • hundreds of CMD_TARGET(0) requests presumably from dead or nontargetting players
    • Fixed hellcatv 22:45, 23 August 2006 (PDT)
  • when respawning can be locked into talk mode
  • esc should quit talk mode
  • should zoom in when respawned
  • Torps shouldn't last as long
  • Ejects are irksome...they should either...expire... or ... never be created