Development:Network:Deathmatch/2006 Archive

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Revision as of 13:16, 24 August 2006 by Programmerandrew (talk | contribs)
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Please write down any issues here... try to add to previously reported bugs rather than listing the same bug twice. Use four tilde (~) characters in a row to sign your name after your bug report

Current Bugs:

  • lag when another player joins hellcatv 19:25, 22 August 2006 (PDT)
    • also when someone respawns
  • Spec is always allowed hellcatv 19:26, 22 August 2006 (PDT)
    • Doesn't drain energy
  • no damage from ship-ship collisions dandandaman 04:16, 24 August 2006 (PDT) 19:13, 24 August 2006 (GMT+8)
    • rebound happens, but no damage (hull, shield or armour) results


Old Bugs:

  • Missiles don't always fire, and sometimes launcher with 0 is selected
    • cycling through missile types seems to resolve it---clearly something to do with active mounts
    • I think it's fixed hellcatv 00:20, 24 August 2006 (PDT)
  • hundreds of CMD_TARGET(0) requests presumably from dead or nontargetting players
    • Fixed hellcatv 22:45, 23 August 2006 (PDT)
  • when respawning can be locked into talk mode
    • Fixed hellcatv 01:19, 24 August 2006 (PDT)
  • esc should quit talk mode
    • Fixed hellcatv 01:19, 24 August 2006 (PDT)
  • should zoom in when respawned
    • Fixed hellcatv 01:19, 24 August 2006 (PDT)
  • Torps shouldn't last as long
    • fixed...if they have lost their target they expire in 30 seconds (config var) hellcatv 00:58, 24 August 2006 (PDT)
  • Ejects are irksome...they should either...expire... or ... never be created
    • Fixed (physics, eject_live_time in config) so that eject seats expire after a while hellcatv 00:32, 24 August 2006 (PDT)