Difference between revisions of "Development:Roadmap"

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(+ strangelet's new lod')
(0.5.0 Task List: various links to the forum)
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==0.5.0 Task List==
 
==0.5.0 Task List==
*Stats rebalance
+
* Stats rebalance
*Fine-tuning SPEC
+
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3806 Announcement and discussion in the forum]
*Keyboard remap
+
* Fine-tuning SPEC
*Space dust
+
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
*Bump mapping (req. small engine rewrite?)
+
* Keyboard remap
*Ethereal walker's ship/weapons pack?
+
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3445 Keyboard Bindings] (thread started by [[User:Silverain|Silverain]])
*Re-working cargo organization?
+
* Space dust
*Phasing out all XMESH files
+
* Bump mapping (req. small engine rewrite?)
*Phasing out Launcher.exe (nearly done)
+
* Ethereal walker's ship/weapons pack?
 +
* Re-working cargo organization?
 +
* Phasing out all XMESH files
 +
* Phasing out Launcher.exe (nearly done)
 +
 
 +
===See also===
 +
* [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 Roadmap thread in the forum]
  
 
==Aspects for consideration==
 
==Aspects for consideration==

Revision as of 23:25, 20 April 2005

thumb_arrow_up.png Development

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.

0.5.0 Task List

See also

Aspects for consideration

  • Rudimentary Multiplayer
  • New logo/Icons
  • Improved planet textures (Higher quality/Fractal Enhanced?)
  • Ship spawning
  • Flesh out storyline / Devise more story-based missions
  • Rework HUD
  • Strangelet's new LODs

Future additions

  • High Dynamic Range Lighting
  • Shaders