Difference between revisions of "Development:Roadmap"

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m (See also)
(moved ship spawning to task list, elaborated)
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** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
 
** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
 
** See [[Manual:Config:Advanced]] for the binding-syntax in the config file
 
** See [[Manual:Config:Advanced]] for the binding-syntax in the config file
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* Improve ship spawn distances/locations
 
* Space dust
 
* Space dust
 
* Bump mapping (req. small engine rewrite?)
 
* Bump mapping (req. small engine rewrite?)
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** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1970 Fractal Generation System]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=1970 Fractal Generation System]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2371 More pretty stuff: atmospheres and planet surfaces]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2371 More pretty stuff: atmospheres and planet surfaces]
* Ship spawning
 
 
* Flesh out storyline / Devise more story-based missions
 
* Flesh out storyline / Devise more story-based missions
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3246 CVS Testing -- The Campaign] (sticky forum thread)
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3246 CVS Testing -- The Campaign] (sticky forum thread)

Revision as of 07:33, 29 April 2005

thumb_arrow_up.png Development

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.

0.5.0 Task List

Stuff that should get done before the release.

Aspects for consideration

Stuff that's under discussion and may coincide with the release.

Future additions

These will hopefully be implemented sometime in the future, probably after 0.5.0.

See also