Difference between revisions of "Development:Roadmap"

From VsWiki
Jump to: navigation, search
(new roadmap article, wip)
 
Line 1: Line 1:
 
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
 
This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.
  
General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518&postdays=0&postorder=asc&start=0 proper thread]. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
+
General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518&postdays=0&postorder=asc&start=0 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
  
 
==0.5.0 Task List==
 
==0.5.0 Task List==

Revision as of 08:19, 2 March 2005

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.

0.5.0 Task List

  • Stats rebalance
  • Fine-tuning SPEC
  • Keyboard remap
  • Space dust
  • Bump mapping (req. small enginge rewrite?)
  • Ethereal walker's ship/weapons pack?
  • Re-working cargo organization?
  • Phasing out all XMESH files
  • Phasing out Launcher.exe (nearly done)

Aspects for consideration

  • Rudimentary Multiplayer
  • New logo/Icons
  • Ship spawning
  • Flesh out storyline / Devise more story-based missions
  • Rework HUD

Future additions

  • High Dynamic Range Lighting
  • Shaders