Difference between revisions of "Development:Roadmap"

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(converted "improved spawn distances" bullet point to jackSpeak :))
(Aspects for consideration: Add Network link)
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==Aspects for consideration==
 
==Aspects for consideration==
 
''Stuff that's under discussion and may coincide with the release.''
 
''Stuff that's under discussion and may coincide with the release.''
* Rudimentary multiplayer
+
* Multiplayer
 +
** See [[Development:Network]]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3895 what would you like to see in the vegastrike multiplayer?]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3895 what would you like to see in the vegastrike multiplayer?]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3632 Multiplayer questions?]
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3632 Multiplayer questions?]
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**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 Graphic engine and graphic technologies] forums thread
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 Graphic engine and graphic technologies] forums thread
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6032 Ogre interface framework] forums thread
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6032 Ogre interface framework] forums thread
 
  
 
==Future additions==
 
==Future additions==

Revision as of 02:13, 23 June 2006

thumb_arrow_up.png Development

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.

0.5.0 Task List

Stuff that should get done before the release.

Aspects for consideration

Stuff that's under discussion and may coincide with the release.

Future additions

These will hopefully be implemented sometime in the future, probably after 0.5.0.

See also