Difference between revisions of "Development:Roadmap"

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(0.4.4 Task List)
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General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
 
General roadmap discussion should occur in the [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3518 proper thread]. The wiki [[Talk:Development:Roadmap|talk page]] may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.
  
==0.4.4 Task List==
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==Roadmap==
''Things required to be completed before release.''
 
* Units Related
 
** Ensure all ships are correctly* fitted with new upgrades
 
** Ensure that all upgrades are correctly sized and allocated resources
 
** Add new ships as bfxm**, add stats for these*, and add to python*
 
* Master Parts List Related
 
** Finish vetting of new cargo lists*
 
** Ensure that all bases and planets correctly use these cargoes and upgrades
 
* Miscellaneous
 
** Modify config performance settings to account for increased traffic**
 
** Fix the mission problem with multiple identical targets, particularly a problem now with the additional traffic*
 
** Final package to ship without launcher
 
  
''** Can do with minimal amount of experience''
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====0.4.x====
''* Will require significant experience, or time investment''
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[[Development:Roadmap:0.4.4|Road map to v0.4.4]]
 +
====0.5.x====
 +
[[Development:Roadmap:0.5.0|Road map to v0.5.0]]
 +
====0.6.x====
 +
[[Development:Roadmap:0.6.0|Road map to v0.6.0]]
  
''Things that would be nice, but will probably be left unless a volunteer contributes.''
 
* Redo planet types
 
** Was planned to be a part of the economy stuff, but wasn't
 
** Will need to get strangelet's planets in there too
 
* Fine-tuning SPEC
 
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
 
* Inter-system SPEC travel (''without'' jump nodes)
 
* Keyboard remap
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3445 Keyboard Bindings] (thread started by [[User:Silverain|Silverain]])
 
** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
 
** See [[Manual:Config:Advanced]] for the binding-syntax in the config file
 
** Unicode is now supported?! Someone check and get on to this!
 
 
==0.5.0 Task List==
 
''Stuff that should get done before the release.''
 
* Stats rebalance
 
** See [[Development:Rebalance]] for detailed task list and information
 
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6190 Rebalance Countdown] forums thread
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3806 Announcement and discussion in the forum]
 
* Fine-tuning SPEC
 
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
 
* Inter-system SPEC travel (''without'' jump nodes)
 
* Keyboard remap
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3445 Keyboard Bindings] (thread started by [[User:Silverain|Silverain]])
 
** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
 
** See [[Manual:Config:Advanced]] for the binding-syntax in the config file
 
*A hierarchical fidelity model for physics simulation so as to expand the number of objects that can be concurrently simulated
 
**Benifit: Improved ship spawn distances/locations
 
* Space dust
 
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4904 A forum discussion on the pros and cons of space debris and other means to get a feeling for speed]
 
* Bump mapping (req. small engine rewrite? or [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 transition to another rendering engine?])
 
* Re-working cargo organization?
 
* Phasing out all XMESH files
 
* Phasing out Launcher.exe (nearly done)
 
  
 
==Aspects for consideration==
 
==Aspects for consideration==

Revision as of 00:28, 27 May 2007

thumb_arrow_up.png Development

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.

Roadmap

0.4.x

Road map to v0.4.4

0.5.x

Road map to v0.5.0

0.6.x

Road map to v0.6.0


Aspects for consideration

Stuff that's under discussion and may coincide with the release.

Future additions

These will hopefully be implemented sometime in the future, probably after 0.5.0.

See also