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Revision as of 09:24, 12 May 2008 by pyramid (talk | contribs) (Future additions)
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thumb_arrow_up.png Development

This article is a work in progress, and is intended to become a centralized list of what we want to see for the 0.5.0 release, how it can be accomplished, and who is planning to work on it.

General roadmap discussion should occur in the proper thread. The wiki talk page may be used for discussion and refinement of specific points, and conversations pertaining to the roadmap article itself.



Road map to v0.4.4


Road map to v0.5.0


Road map to v0.6.0

Aspects for consideration

Stuff that's under discussion and may coincide with the release.

Future additions

These will hopefully be implemented sometime in the future, probably after 0.5.0.

Unsorted Task List


list of bugs included for this release:

Bugs reported through the forum:

  • In in system defend missions, the type of enemy ship didn't seem to display. it just had an extra space in the mission description (should have said Redeemer)
  • Javelin rockets cost 30,000 credits a piece. Should be more like 30 creds I think.
  • Finally, in the output after I quit, there were about 50 python traceback warningS about not finding a cultivator.stock entry in units.csv. maybe one should be added, although its probably not vital. Peace out all.


  • Multi-player support beta [ace123]
  • Server list support, ala Quake


  • Get mac building under a unified central build file (if it doesn't use ./configure)
  • Implement opcode's Ray Collider for ray-mesh collisions. [safemode, ONGOING]
  • Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
  • Fix multi-ship ownership loopholes.
  • Faction level AI (or at least the imitation of one)
  • Cubemap environment to replace sphere meshes [safemode, NOT STARTED]
  • Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.


  • Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
  • New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).


  • Normal maps (for shaders) support for all units in game
  • Cockpit graphics for all units.
  • 8 faces for shields and cargo hud [pyramid, PENDING]
  • Revision of planet types [pyramid, PENDING]
  • File extensions review and standardization [pyramid, PENDING]
  • Supplement missing cargo graphics and improvement of low-quality cargo graphics
  • Improvement of space backgrounds
  • Improvement of some low-quality star images
  • Improve shield graphics for Target VDU [pyramid, PENDING]

Future Development Items

See also