Difference between revisions of "Development:Roadmap:0.5.0"

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==0.5.0 Task List==
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Vega Strike Upon the Coldest Sea stable version 0.5.0 was released on 2008-04-24.
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Rough Task List for 0.5.0 release
 
Stuff that should get done before the release.
 
Stuff that should get done before the release.
  
''Bugfixing''
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===Bugfixing===
* [http://sourceforge.net/tracker/?group_id=19507&atid=119507 Sourceforge Bug Tracker]
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unsorted list in [http://sourceforge.net/tracker/?group_id=19507&atid=119507 Sourceforge Bug Tracker]
bugs fixed / to be fixed in this release:
 
* ...
 
  
''Multiplayer''
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bugs fixed / to be fixed for this release:
* multi-player support alpha [ace123, ?]
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* Sol system (bases are moving too fast) [?, DONE]
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* graphics performance with nvidia cards when viewing planets/bases that fill the screen [safemode, DONE]
  
''Engine''
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===Multiplayer===
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* multi-player support alpha [ace123, DONE]
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===Engine===
 
* Fine-tuning SPEC [?, DONE]
 
* Fine-tuning SPEC [?, DONE]
 
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
 
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
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* Collision code rewrite to GPL compatibility [safemode, DONE]
 
* Collision code rewrite to GPL compatibility [safemode, DONE]
 
* Disable option for target arrows for some cameras [pyramid, DONE]
 
* Disable option for target arrows for some cameras [pyramid, DONE]
* Fixing of graphics modes [safemode, ONGOING]
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* Fixing of graphics modes [safemode, DONE]
  
''Python''
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===Python===
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* minor fixes [DONE]
  
''Artwork and Data''
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===Artwork and Data===
* Conversion of incomplete unit-art submissions from Masters repository [anyone,not started]
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* Conversion of incomplete unit-art submissions from Masters repository [bgaskey, DONE]
 
* Some new planet textures [pyramid, DONE]
 
* Some new planet textures [pyramid, DONE]
 
* Improved HUD shield and armor graphics [pyramid, DONE]
 
* Improved HUD shield and armor graphics [pyramid, DONE]
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* Planet HUD images for different planet types [pyramid, DONE]
 
* Planet HUD images for different planet types [pyramid, DONE]
 
* Improved visuals for quit and pause button [pyramid, DONE]
 
* Improved visuals for quit and pause button [pyramid, DONE]
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===Documentation===
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* readme, sys requirements, and installation instructions [ace123, DONE]
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* player guide [hellcatv, DONE]
  
 
[[Category:Roadmaps]]
 
[[Category:Roadmaps]]

Latest revision as of 19:43, 24 April 2008

Vega Strike Upon the Coldest Sea stable version 0.5.0 was released on 2008-04-24.

Rough Task List for 0.5.0 release Stuff that should get done before the release.

Bugfixing

unsorted list in Sourceforge Bug Tracker

bugs fixed / to be fixed for this release:

  • Sol system (bases are moving too fast) [?, DONE]
  • graphics performance with nvidia cards when viewing planets/bases that fill the screen [safemode, DONE]

Multiplayer

  • multi-player support alpha [ace123, DONE]

Engine

Python

  • minor fixes [DONE]

Artwork and Data

  • Conversion of incomplete unit-art submissions from Masters repository [bgaskey, DONE]
  • Some new planet textures [pyramid, DONE]
  • Improved HUD shield and armor graphics [pyramid, DONE]
  • More communication message lines displayed for longer time [pyramid, DONE]
  • New cargo images [pyramid, DONE]
  • Planet HUD images for different planet types [pyramid, DONE]
  • Improved visuals for quit and pause button [pyramid, DONE]

Documentation

  • readme, sys requirements, and installation instructions [ace123, DONE]
  • player guide [hellcatv, DONE]