Difference between revisions of "Development:Roadmap:0.6.0"

From VsWiki
Jump to: navigation, search
(Task List)
(Task List)
Line 25: Line 25:
 
* Normal maps (for shaders) support for all units in game
 
* Normal maps (for shaders) support for all units in game
 
* Cockpit graphics for all units.
 
* Cockpit graphics for all units.
 +
 +
==Unsorted Items==
 +
* Stats rebalance
 +
** See [[Development:Rebalance]] for detailed task list and information
 +
**[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=6190 Rebalance Countdown] forums thread
 +
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3806 Announcement and discussion in the forum]
 +
* Fine-tuning SPEC
 +
** Forum threads <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=2709 SPEC drive changes] (thread started by pincushionman) <BR/>[http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3482 spec system]
 +
* Inter-system SPEC travel (''without'' jump nodes)
 +
* Keyboard remap
 +
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=3445 Keyboard Bindings] (thread started by [[User:Silverain|Silverain]])
 +
** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
 +
** See [[Manual:Config:Advanced]] for the binding-syntax in the config file
 +
*A hierarchical fidelity model for physics simulation so as to expand the number of objects that can be concurrently simulated
 +
**Benifit: Improved ship spawn distances/locations
 +
* Space dust
 +
** [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4904 A forum discussion on the pros and cons of space debris and other means to get a feeling for speed]
 +
* Bump mapping (req. small engine rewrite? or [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4288 transition to another rendering engine?])
 +
* Re-working cargo organization?
 +
* Phasing out all XMESH files
 +
* Phasing out Launcher.exe (nearly done)

Revision as of 02:10, 20 February 2008

Task List

Multiplayer

  • Server list support, ala Quake

Engine

  • Get mac building under a unified central build file (if it doesn't use ./configure)
  • Implement opcode's Ray Collider for ray-mesh collisions.
  • Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
  • Fix multi-ship ownage loopholes.
  • Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
  • Faction level AI (or at least the imitation of one)
  • Cubemap environment to replace sphere meshes
  • Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.

Python

  • Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
  • New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).

Artwork

  • Normal maps (for shaders) support for all units in game
  • Cockpit graphics for all units.

Unsorted Items