Difference between revisions of "Development:Roadmap:0.6.0"

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== Task List ==
 
== Task List ==
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 +
''Bugfixing''
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* [http://sourceforge.net/tracker/?group_id=19507&atid=119507 Sourceforge Bug Tracker]
 +
list of bugs for this release:
 +
* ...
  
 
''Multiplayer''
 
''Multiplayer''
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* Normal maps (for shaders) support for all units in game
 
* Normal maps (for shaders) support for all units in game
 
* Cockpit graphics for all units.
 
* Cockpit graphics for all units.
* 8 faces for shields and cargo hud
+
* 8 faces for shields and cargo hud [pyramid, PENDING]
* Revision of planet types
+
* Revision of planet types [pyramid, PENDING]
* File extensions review and standardization
+
* File extensions review and standardization [pyramid, PENDING]
 +
* Supplement missing cargo graphics and improvement of low-quality cargo graphics
 +
* Improvement of space backgrounds
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* Improvement of some low-quality star images
  
 
==Unsorted Items==
 
==Unsorted Items==

Revision as of 02:44, 20 February 2008

Task List

Bugfixing

list of bugs for this release:

  • ...

Multiplayer

  • Server list support, ala Quake

Engine

  • Get mac building under a unified central build file (if it doesn't use ./configure)
  • Implement opcode's Ray Collider for ray-mesh collisions.
  • Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
  • Fix multi-ship ownage loopholes.
  • Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
  • Faction level AI (or at least the imitation of one)
  • Cubemap environment to replace sphere meshes
  • Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.

Python

  • Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
  • New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).

Artwork

  • Normal maps (for shaders) support for all units in game
  • Cockpit graphics for all units.
  • 8 faces for shields and cargo hud [pyramid, PENDING]
  • Revision of planet types [pyramid, PENDING]
  • File extensions review and standardization [pyramid, PENDING]
  • Supplement missing cargo graphics and improvement of low-quality cargo graphics
  • Improvement of space backgrounds
  • Improvement of some low-quality star images

Unsorted Items