Development:Roadmap:0.6.0

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Revision as of 14:50, 20 February 2008 by pyramid (talk | contribs) (Task List)
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Task List

Bugfixing

list of bugs for this release:

  • ...

Multiplayer

  • Server list support, ala Quake

Engine

  • Get mac building under a unified central build file (if it doesn't use ./configure)
  • Implement opcode's Ray Collider for ray-mesh collisions.
  • Rewrite vssetup so that it parses sane XML, leading the way to a more understandable config file setup.
  • Fix multi-ship ownage loopholes.
  • Fix GL loading so DDS mipmaps aren't loaded into ram when they'll never be used.
  • Faction level AI (or at least the imitation of one)
  • Cubemap environment to replace sphere meshes
  • Make ships (ai too) dock sanely. (auto way points?) Super big ships cant dock inside small docking bays.

Python

  • Make jumpoint wireframes HUD only. Allow for selective disabling/enabling of jump points via python.
  • New campaigns. Some to put you into different factions to start out with (and thus different systems/ships).

Artwork

  • Normal maps (for shaders) support for all units in game
  • Cockpit graphics for all units.
  • 8 faces for shields and cargo hud [pyramid, PENDING]
  • Revision of planet types [pyramid, PENDING]
  • File extensions review and standardization [pyramid, PENDING]
  • Supplement missing cargo graphics and improvement of low-quality cargo graphics
  • Improvement of space backgrounds
  • Improvement of some low-quality star images
  • Improve shield graphics for TargetVDU [pyramid, PENDING]

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