HowTo:Compile on OSX

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How to compile from SVN under Linux.

See also: HowTo:Cygwin Compiling, HowTo:VCPP Compiling

Getting the SVN-files

  • Checkout the following modules ...
    • data package: data4.x
    • code package: vegastrike
  • Visit HowTo:Checkout SVN to see how you check these modules out.

Requirements

In order to compile Vegastrike there are a few things to check:

  • Make sure you have these packages installed ...
    • make
    • gcc
    • automake
    • autoconf
    • X11...
    • libpng + libpng-devel <-- libpng 3 is recommended.
    • python and python-dev <-- 2.2.1
    • expat
    • (lib)jpeg + libjpeg-devel
    • opengl (see below) (you probably already have it)
    • glut + glut-devel
    • openal + openal-devel
    • inetutils
  • When using libpng 1.2, --with-png-inc=<DIR> is needed
  • To be sure set the data dir to you vs-data dir:
./configure --with-data-dir=<DIR> ........
  • If you don't want to compile with GTK just turn it off:
./configure --enable-nogtk ...........
  • This may be necessary depending on your compiler version: (See this thread in the forum)
./configure --enable-boost-128 ...........

Compiling

The compile procedure should look like the following listing. Remember the configure part depends on above requirements. Though autoconf may not work, if so just skip it.

cd ./vegastrike
./bootstrap-sh
./configure --enable-boost-128 --enable-debug --enable-ggdb3 --with-data-dir=<DIR>
make vegastrike
make soundserver
make install

Note: enable-ggdb3 is only needed if you have a weird incompatible version of gcc and gdb that causes gdb to hang in some cases, such as in my version of debian. Note: ggdb3 and debug can both be taken out if you don't want debug symbols and want VS to be faster.

Notes

Copied from VsHowtoCompileCvsCygwin and modified by Ace123 on 2003.07.21.

See also


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