Difference between revisions of "HowTos"

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(Modelling)
m (Modelling: making space for blender article)
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** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
 
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
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*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial
 
** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps
 
** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps
 
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]
 
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]

Revision as of 09:21, 25 April 2006

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Game HowTos

Modelling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also