Difference between revisions of "HowTos"

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(Modelling)
(Modelling)
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** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Smooth Groups|Understanding "Smooth Groups"]] - a Blender tutorial on splitting smooth groups...
 
** [[HowTo:Bevel|Getting bevels to look good]] - a Blender tutorial on smooth shading and beveling...
 
** [[HowTo:Bevel|Getting bevels to look good]] - a Blender tutorial on smooth shading and beveling...
 +
** [[HowTo:Weld|Smoothly Welding complex shapes]] - a Blender tutorial on smooth welding...
 
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
 
** [[HowTo:Unwrap|Unwrapping your model]] - How to UV-map your ship so it can be textured
 
*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial
 
*** [[HowTo:Unwrap in Blender|Using Blender to unwrap your model]] - A blender UV-mapping tutorial

Revision as of 23:50, 29 April 2007

Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modelling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

Artwork

Artwork related Howtos

MODs

Miscellaneous

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: vegastrike-devel has moved to SVN. Anonymous CVS is extremely unstable at the moment. It is highly recommended that you use Subversion instead.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also