Difference between revisions of "HowTos"

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(Compile the Vega Strike sourcecode: changed wording)
(Modeling: 404 Not Found: link web archive)
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** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps
 
** [[HowTo:Texture|Creating your own textures]] - A summary on how to make texture maps
 
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]
 
*** [[HowTo:Texture in Wings3d|Texturing your model in Wings 3d]]
*** [http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major]
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*** [http://web.archive.org/web/20040310195543/http://netzwelt.gaming-hut.de/vegatexturing/ WIP VegaStrike texturing page by Major] (web archive)
 
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
 
*** [http://edice.netfirms.com/tuts/texturetut.htm Texturing tutorial by Duality]
 
*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]
 
*** [[HowTo:SuperrealisticTexturing|Tips for realistic-looking textures]]

Revision as of 12:08, 1 August 2010

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Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs


Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also