Difference between revisions of "HowTos"

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= Game HowTos =
 
= Game HowTos =
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| text='''Note:''' This page presents a very limited listing of some of the tutorials available for creating Vega Strike Engine content for space simulator and game Mods. For a complete and structured overview of workflow pipeline, content requirements, creation and modding tools, assets creation, integration, testing, and submission, please refer to the main [[Development|'''Development Portal''']].}}
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== Modeling ==
 
== Modeling ==
 
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
 
''This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.''
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== MODs ==
 
== MODs ==
 
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]
 
* [[HowTo:MOD|You want to create your own mod for VS? Start here.]]
 
  
 
=Sourcecode HowTos =
 
=Sourcecode HowTos =

Revision as of 17:47, 1 April 2011

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Wiki Home | FAQ | Manual | Database | HowTos | Development | MODs | Links

Game HowTos

Modeling

This series of How-to articles is intended to take you through the full process of creating a model and adding it to Vega Strike.

Advanced Topics

New Stuff (The Shaders Age begins...)

Artwork

Artwork related Howtos

MODs

Sourcecode HowTos

Obtain a copy of the development-version files

NOTE: Vegastrike development has moved to SVN. CVS is still theoretically accessible, but the repository is months out of date and will never be updated again. There is no reason not to use Subversion instead.

  • Moving data4.x to data - We recently (on May 1, 2008) moved the data4.x repository to "data". This has instructions on how to update your repository without checking out everything again.

Compile the Vega Strike sourcecode

Miscellaneous HowTos

See Also