Difference between revisions of "MOD:WCU:Roadmap"

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[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]
 
[[Category:MOD]] [[Category:WCU]] [[Category:Roadmaps]]
  
{|
+
=Wing Commander Universe General Roadmap=
|- valign="top"
 
|width="33%"|<center><font size="3">'''Wing Commander Universe General Roadmap'''</font></center>
 
|width="33%"|<center><font size="3">'''Wing Commander Universe Ship Pack Roadmap'''</font></center>
 
|width="33%"|<center><font size="3">'''Privateer: Part 3 Roadmap'''</font></center>
 
|- valign="top"
 
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|
 
  
===Version Alpha 0.2.3 Branch===
+
==Version Alpha 0.2.x Branch==
  
 +
Current Alpha relase
  
===Version Alpha 0.3.x Branch===
+
 
 +
==Version Alpha 0.3.x Branch==
 
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]
 
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]
 
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation]
 
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation]
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* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]
 
* Revamp the current user interface format [[User Interface Framework|User Interface Framework]]
  
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|
+
=Privateer: Part 3 Roadmap=
===WCU Ship Pack 5===
 
Last of the Legecy WCU Ship Pack Development.
 
  
===WCU Ship Pack 6===
+
==Version 0.1.x== ''Aim to be first officially announced public release!''
Only WCU Compliant Models will make it into this Pack. Ship Pack 5 will be maintained for legacy purposes.  But any MODs using the older ships will have to port them on a per MOD basis. 
 
 
 
 
 
|valign="top" style="border-style:solid;border-width:1px;padding:5px;"|
 
 
 
===Version 0.1=== ''Aim to be first officially announced public release!''
 
  
 
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
 
* Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
 
 
* Shield meshes for the capships (see vegastrike)
 
* Shield meshes for the capships (see vegastrike)
 
 
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it
 
* Python fix -- have Tayla give you a secret cargo expansion, now that we have it
 
 
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly
 
* Need to decide if RF happens before or after the end of the war; adapt plot accordingly
 
 
* More scripted systems:
 
* More scripted systems:
 
** Kilrah (both pre-war and post-war variants needed)
 
** Kilrah (both pre-war and post-war variants needed)
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** Rostov (we need a lot of asteroids there)
 
** Rostov (we need a lot of asteroids there)
 
** any that anyone feel like doing
 
** any that anyone feel like doing
 
 
* Tweak autogen a bit
 
* Tweak autogen a bit
 
** use Kilrathi names in Kilrathi space
 
** use Kilrathi names in Kilrathi space
 
 
* Update website to properly include WCU alongside Privateer Remake
 
* Update website to properly include WCU alongside Privateer Remake
 
 
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
 
* Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
 
 
* Exploratory radar / grey zone implementation
 
* Exploratory radar / grey zone implementation
 
 
* Way to mark end of the war (big news, change bartender speeches, etc.)
 
* Way to mark end of the war (big news, change bartender speeches, etc.)
 
 
* Write some more bartender speeches, they should be at least sector-specific
 
* Write some more bartender speeches, they should be at least sector-specific
 
 
* Some required plotline changes
 
* Some required plotline changes
 
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
 
** Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
 
** Move AWACS plot post-war & maybe out of Gemini
 
** Move AWACS plot post-war & maybe out of Gemini
 
 
* Some optional plotlines
 
* Some optional plotlines
 
** BW plotline
 
** BW plotline
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** Pirate/"Grey zone" preliminary plotline, you get access to some systems
 
** Pirate/"Grey zone" preliminary plotline, you get access to some systems
 
** Hint that pieces of Steltek tech are still around?
 
** Hint that pieces of Steltek tech are still around?
 
 
* Prequel plotline
 
* Prequel plotline
 
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission
 
** It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission
  
|}
+
=Wing Commander Universe Ship Pack Roadmap=
 +
 
 +
==WCU Ship Pack 5==
 +
Current release of legecy Wing Commander models.
 +
 
 +
''Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.''

Revision as of 05:41, 3 April 2006

WCU Home | Credits | FAQ | Manuals | Design | Roadmap | Status

For current tasks and their status, please see the Status page.

Wing Commander Universe General Roadmap

Version Alpha 0.2.x Branch

Current Alpha relase


Version Alpha 0.3.x Branch

Privateer: Part 3 Roadmap

==Version 0.1.x== Aim to be first officially announced public release!

  • Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
  • Shield meshes for the capships (see vegastrike)
  • Python fix -- have Tayla give you a secret cargo expansion, now that we have it
  • Need to decide if RF happens before or after the end of the war; adapt plot accordingly
  • More scripted systems:
    • Kilrah (both pre-war and post-war variants needed)
    • Ella
    • Rostov (we need a lot of asteroids there)
    • any that anyone feel like doing
  • Tweak autogen a bit
    • use Kilrathi names in Kilrathi space
  • Update website to properly include WCU alongside Privateer Remake
  • Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
  • Exploratory radar / grey zone implementation
  • Way to mark end of the war (big news, change bartender speeches, etc.)
  • Write some more bartender speeches, they should be at least sector-specific
  • Some required plotline changes
    • Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
    • Move AWACS plot post-war & maybe out of Gemini
  • Some optional plotlines
    • BW plotline
    • Landreich plotline
    • Pirate/"Grey zone" preliminary plotline, you get access to some systems
    • Hint that pieces of Steltek tech are still around?
  • Prequel plotline
    • It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission

Wing Commander Universe Ship Pack Roadmap

WCU Ship Pack 5

Current release of legecy Wing Commander models.

Note: The Ship Packs will be super ceded by the 0.3.x branch which will have some fully qualified models. All 0.2.x models will be maintained in the next ship pack.