Difference between revisions of "MOD:WCU:Roadmap"

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(Version Alpha 0.3 Branch)
(Version Alpha 0.3 Branch)
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* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]
 
* Replace or remove all ships that do not currently meet the minimum standards as specified in [[MOD:WCU:Design and Standardization|Design and Standardization]]
 
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation]
 
* Include preliminary support for WCUDB (full outline should be completed) [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=4398|Forums Reference Link: WCU Database Design & Documentation]
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project][[MOD:WCU:Directory Structure|Forums Reference Link: Directory Restructuring Project]]
+
* Revamp the current file directory structure for better distinctions between MOD developed for WCU. [http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5759|Forums Reference Link: Directory Restructuring Project][[MOD:WCU:Directory Structure|WCU Directory Structure]]
  
  

Revision as of 08:20, 3 November 2005

WCU Home | Credits | FAQ | Manuals | Design | Roadmap | Status

For current tasks and their status, please see the Status page.

Wing Commander Universe General Roadmap
Privateer: Part 3 Roadmap

Version Alpha 0.3 Branch





===Version 0.1=== Aim to be first officially announced public release!

  • Base backgrounds for all the extra bases and planets (incl. kilrathi bases)
  • Shield meshes for the capships (see vegastrike)
  • Python fix -- have Tayla give you a secret cargo expansion, now that we have it
  • Need to decide if RF happens before or after the end of the war; adapt plot accordingly
  • More scripted systems:
    • Kilrah (both pre-war and post-war variants needed)
    • Ella
    • Rostov (we need a lot of asteroids there)
    • any that anyone feel like doing
  • Tweak autogen a bit
    • use Kilrathi names in Kilrathi space
  • Update website to properly include WCU alongside Privateer Remake
  • Crew system (mainly for capships, but also usable on galaxy and maybe tarsus)
  • Exploratory radar / grey zone implementation
  • Way to mark end of the war (big news, change bartender speeches, etc.)
  • Write some more bartender speeches, they should be at least sector-specific
  • Some required plotline changes
    • Need brief military stint between end of Priv and start of RF: Terrel offering you Confed work "on your own terms", i.e. no enlistment, & a chance to fly a milspec fighter w/o having to pay for repairs
    • Move AWACS plot post-war & maybe out of Gemini
  • Some optional plotlines
    • BW plotline
    • Landreich plotline
    • Pirate/"Grey zone" preliminary plotline, you get access to some systems
    • Hint that pieces of Steltek tech are still around?
  • Prequel plotline
    • It would be nice to have either a better retelling of the Scarab story, via cutscenes; would be nice to have the player fly the Sheol defense mission