Difference between revisions of "MOD:WCU:WC0"

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Play the events that lead up to WC1
 
Play the events that lead up to WC1
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====Abstract====
 
====Abstract====
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** [[MOD:WCU:WC0:PrivRF|Privateer and Righteous Fire connections]] (factual and hypothetical)
 
** [[MOD:WCU:WC0:PrivRF|Privateer and Righteous Fire connections]] (factual and hypothetical)
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====Relevant maps====
 
====Relevant maps====
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====Software requirements====
 
====Software requirements====
 +
  
 
Engine:
 
Engine:
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** Characters, animation, lipsynching
 
** Characters, animation, lipsynching
 
** AI (???)
 
** AI (???)
 +
  
 
Python:
 
Python:
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** Magazines to read (random news not necessary; just randomization of advertisements)
 
** Magazines to read (random news not necessary; just randomization of advertisements)
 
** Synchronization of bar rumors and news to gameplay conditions
 
** Synchronization of bar rumors and news to gameplay conditions
 +
  
 
Offline tools
 
Offline tools
 
** Texturing aid (chuck_starchaser)
 
** Texturing aid (chuck_starchaser)

Revision as of 21:41, 17 March 2007

Play the events that lead up to WC1


Abstract

First part spans from the Iason Incident (2629.105) up to Clusters Carnival. Problem: According to the CIC's timeline, Cluster's Carnival takes place in 2644; but according to wcrevival's more detailed timeline, it happens in 2649 ...

A possible Part Two might overlap WC2-WC3. As of this writing, work is just commencing, and therefore the stuff below pertains exclusively to Part 1.


Timeline


Other facts and hypotheses about this timefame


Relevant maps

Ships, weapons, strategies and tactics

Characters

Nations, Cultures, Politics, Factions

Corporations

(Not that we'll have anything like Privateer-style missions, of course; but there may be magazine ads, and bar rumors that mention companies.)


Plot

(This is not about missions; it's about what's going on, generally, as background to the missions. About characters and faction's motivations, and the story that is told, through the missions and dialogues and reading materials.)


Missions

(In chronological order; dated.)


Dialogues

(Not the full dialogues, but important snippets that are relative to the story behind.)


Space comms, bar rumors, etc

Software requirements

Engine:

    • Walkable bases and carriers?
    • Characters, animation, lipsynching
    • AI (???)


Python:

    • Multiple choice dialogues
    • Magazines to read (random news not necessary; just randomization of advertisements)
    • Synchronization of bar rumors and news to gameplay conditions


Offline tools

    • Texturing aid (chuck_starchaser)