Difference between revisions of "Manual:Combat:Turrets"

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While most ships have forward firing weaponry mounted, many ships, including large fighters, cargo haulers and capital ships, also mount turrets located in various positions around the hull. As these ships are generally unable to engage in a dogfight requiring high maneuverability, these turrets form the main line of offense and defense.
 
While most ships have forward firing weaponry mounted, many ships, including large fighters, cargo haulers and capital ships, also mount turrets located in various positions around the hull. As these ships are generally unable to engage in a dogfight requiring high maneuverability, these turrets form the main line of offense and defense.
  
While turrets vary in design, they all operate in a similar manner. Press '''[ ] ]''' to enter a turret. Press this key to return to the cockpit, then cycle between any additional turrets and the cockpit.
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While turrets vary in design, they all operate in a similar manner. Press {{Key:EN:Square bracket right}} to enter a turret. Press this key to return to the cockpit, then cycle between any additional turrets and the cockpit.
  
 
== Artificial Intelligence ==
 
== Artificial Intelligence ==
 
Since flying a ship and managing all the possible turrets can be a big responsibility, today's modern turrets come with a basic Artificial Intelligence, capable of operating all turrets.  While not as effective as true pilot interaction, it ''is'' better than nothing.
 
Since flying a ship and managing all the possible turrets can be a big responsibility, today's modern turrets come with a basic Artificial Intelligence, capable of operating all turrets.  While not as effective as true pilot interaction, it ''is'' better than nothing.
  
'''[CTRL+t]''' = AI On. Activate Turret(s) AI and request attack on current target.
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* {{Key:EN:Ctrl}} {{Key:EN:T}} = AI On. Activate Turret(s) AI and request attack on current target.
 +
* {{Key:EN:Ctrl}} {{Key:EN:R}} = AI Off. Deactivate Turret(s) AI.
 +
* {{Key:EN:Ctrl}} {{Key:EN:W}} = Weapons Free. Turret(s) will fire at will on all ships belonging to hostile factions.
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* {{Key:EN:Ctrl}} {{Key:EN:T}} = Attack Target. Request attack on current target.
  
'''[CTRL+r]''' = AI Off. Deactivate Turret(s) AI.
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= See also =
 
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* [[Manual:Keyboard layout]] for the necessary command keys.
'''[CTRL+w]''' = Weapons Free. Turret(s) will fire at will on all ships belonging to hostile factions.
 
 
 
'''[ALT+t]''' = Attack Target. Request attack on current target.
 
 
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{{NAV_Manual |
 
{{NAV_Manual |

Revision as of 23:51, 16 March 2005

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TURRETS

While most ships have forward firing weaponry mounted, many ships, including large fighters, cargo haulers and capital ships, also mount turrets located in various positions around the hull. As these ships are generally unable to engage in a dogfight requiring high maneuverability, these turrets form the main line of offense and defense.

While turrets vary in design, they all operate in a similar manner. Press SQUARE_BRACKET_RIGHT_EN.png to enter a turret. Press this key to return to the cockpit, then cycle between any additional turrets and the cockpit.

Artificial Intelligence

Since flying a ship and managing all the possible turrets can be a big responsibility, today's modern turrets come with a basic Artificial Intelligence, capable of operating all turrets. While not as effective as true pilot interaction, it is better than nothing.

  • CTRL_EN.png T_EN.png = AI On. Activate Turret(s) AI and request attack on current target.
  • CTRL_EN.png R_EN.png = AI Off. Deactivate Turret(s) AI.
  • CTRL_EN.png W_EN.png = Weapons Free. Turret(s) will fire at will on all ships belonging to hostile factions.
  • CTRL_EN.png T_EN.png = Attack Target. Request attack on current target.

See also


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