Manual:Config:Advanced:Bindings:Keyboard

From VsWiki
Revision as of 22:33, 14 April 2011 by Turbo beholder (talk | contribs) (commands unused in default - 4 most useful)
Jump to: navigation, search

View this site in other languages:   DeutschEnglishFrançaisEspañolPolskiItalianoNederlandsРуccкий简体中文


arrow_left.png Config:Advanced:Bindings arrow_up.png Config:Advanced:Bindings Config:Advanced:Bindings:Mouse arrow_right.png

Keyboard Configuration

This page provides working examples of different keyboard layouts, showing how each key (differentiating between lower and upper case) has been bound to operate a single Vega Strike function.

If a Keyboard Configuration matches your keyboard, you can edit copy the configuration here into your vegastrike config file.

KEYBOARD: bind

Sample

<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" />

Description

  • key - Specify the key here (FIXME this is now a bit of a hassle for non-english keyboards)
    • lowercase letters/characters = without SHIFT_LEFT_EN.png
    • uppercase letters/characters = with SHIFT_LEFT_EN.png
  • modifier - Use a modifier key (case-sensitive)
    • none - Don't use a modifier (FIXME same as without this tag?).
    • alt - Require the ALT_EN.png key.
    • ctrl - Require the CTRL_EN.png key.
    • shift - Require the SHIFT_LEFT_EN.png key. Usually you cannot write symbols like uppercase space or keypad symbols in config.
  • command - Specify the command to start when the button is pressed here.

Keyboard Examples

Please insert working keyboard configs here.

Old Style Mac keyboard

The little one without a 'del' key among others.

<bind key="S" modifier="none" command="Cockpit::SkipMusicTrack" />
<bind key="F" modifier="none" command="CommFormUp" />
<bind key="B" modifier="none" command="CommBreakForm" />
<bind key="H" modifier="none" command="CommHelpMeOut" />
<bind key="D" modifier="none" command="CommAttackTarget" />
<bind key="1" modifier="none" command="Comm1Key" />
<bind key="2" modifier="none" command="Comm2Key" />
<bind key="3" modifier="none" command="Comm3Key" />
<bind key="4" modifier="none" command="Comm4Key" />
<bind key="5" modifier="none" command="Comm5Key" />
<bind key="6" modifier="none" command="Comm6Key" />
<bind key="7" modifier="none" command="Comm7Key" />
<bind key="8" modifier="none" command="Comm8Key" />
<bind key="9" modifier="none" command="Comm9Key" />
<bind key="space" modifier="none" command="FireKey" />
<bind key="y" modifier="none" command="SwitchCombatMode" />
<bind key="j" modifier="none" command="JumpKey" />
<bind key="J" modifier="none" command="JoyStickToggleKey" />
<bind key="A" modifier="none" command="AutoKey" />
<bind key="a" modifier="none" command="AutoKey" />
<bind key="c" modifier="none" command="CloakKey" />
<bind key="E" modifier="none" command="EjectKey" />
<bind key="e" modifier="none" command="ECMKey" />
<bind key="Z" modifier="none" command="EjectCargoKey" />
<bind key="return" modifier="none" command="MissileKey" />
<bind key="keypad-enter" modifier="none" command="MissileKey" />
<bind key="g" modifier="none" command="WeapSelKey"/>
<bind key=";" modifier="none" command="Respawn"/>
<bind key="[" modifier="none" command="SwitchControl"/>
<bind key="]" modifier="none" command="TurretControl"/>
<bind key="d" modifier="none" command="DockKey"/>
 <!--<bind key="u" modifier="none" command="UnDockKey"/>-->
<bind key="0" modifier="none" command="RequestClearenceKey"/>
<bind key="m" modifier="none" command="MisSelKey"/>
<bind key="t" modifier="none" command="TargetKey" />
<bind key="n" modifier="none" command="SigTargetKey" />
<bind key="b" modifier="none" command="SubUnitTargetKey"/>
<bind key="u" modifier="none" command="UnitTargetKey" />
<bind key="l" modifier="none" command="LockTargetKey" />
<bind key="p" modifier="none" command="PickTargetKey" />
<bind key="h" modifier="none" command="NearestTargetKey" />
<bind key="T" modifier="none" command="ReverseTargetKey" />
<bind key="P" modifier="none" command="TurretTargetKey" />
<bind key="o" modifier="none" command="TurretAIKey" />
<bind key="H" modifier="none" command="ReverseNearestTargetKey" />
<bind key="N" modifier="none" command="ReverseSigTargetKey" />
<bind key="U" modifier="none" command="ReverseUnitTargetKey" />
<bind key="`" modifier="none" command="SheltonKey" />
<bind key="-" modifier="none" command="DecelKey"/>
<bind key="+" modifier="none" command="AccelKey" />
<bind key="keypad-minus" modifier="none" command="DecelKey"/>
<bind key="keypad-plus" modifier="none" command="AccelKey" />
<bind key="=" modifier="none" command="AccelKey"/>
<bind key="/" modifier="none" command="RollLeftKey"/>
<bind key="*" modifier="none" command="RollRightKey"/>
<bind key="keypad-divide" modifier="none" command="RollLeftKey"/>
<bind key="keypad-multiply" modifier="none" command="RollRightKey"/>
 <!-- GILES backspace misinterpreted on keypad
  <bind key="backspace" modifier="none" command="StopKey"/>
 # -->
<bind key="'" modifier="none" command="StopKey"/>
<bind key="\" modifier="none" command="StartKey"/>
<bind key="tab" modifier="none" command="ABKey" />
<bind key="!" modifier="none" command="SuicideKey"/>
<bind key="cursor-up" modifier="none" command="UpKey"/>
<bind key="cursor-down" modifier="none" command="DownKey"/>
<bind key="cursor-left" modifier="none" command="RightKey"/>
<bind key="cursor-right" modifier="none" command="LeftKey"/>
<bind key="cursor-insert" modifier="none" command="RollLeftKey"/>
  <!-- GILES cursor-delete is backspace
   <bind key="cursor-delete" modifier="none" command="RollRightKey"/>
 # -->
<bind key="keypad-8" modifier="none" command="UpKey"/>
<bind key="keypad-2" modifier="none" command="DownKey"/>
<bind key="keypad-5" modifier="none" command="DownKey"/>
<bind key="keypad-4" modifier="none" command="RightKey"/>
<bind key="keypad-6" modifier="none" command="LeftKey"/>
<bind key="M" modifier="none" command="Cockpit::MapKey"/>
<bind key="function-1" modifier="none" command="Cockpit::Inside"/>
<bind key="function-2" modifier="none" command="Cockpit::InsideLeft"/>
<bind key="function-3" modifier="none" command="Cockpit::InsideRight"/>
<bind key="function-4" modifier="none" command="Cockpit::InsideBack"/>
<bind key="." command="VolumeInc"/>
<bind key="," command="VolumeDec"/>
<bind key="greater-than" command="MusicVolumeInc"/>
<bind key="less-than" command="MusicVolumeDec"/>
<bind key="function-5" modifier="none" command="Cockpit::Behind"/>
<bind key="function-6" modifier="none" command="Cockpit::Pan"/>
<bind key="function-9" modifier="none" command="TimeInc"/>
<bind key="|" modifier="none" command="PauseKey"/>
<bind key="pause" modifier="none" command="PauseKey"/>
<bind key="function-10" modifier="none" command="TimeReset"/>
<bind key="function-7" modifier="none" command="Cockpit::OutsideTarget"/>
<bind key="function-8" modifier="none" command="Cockpit::PanTarget"/>
<bind key="function-11" modifier="none" command="Cockpit::ZoomIn"/>
<bind key="function-12" modifier="none" command="Cockpit::ZoomOut"/>
<bind key="w" modifier="none" command="Cockpit::SwitchLVDU"/>
<bind key="v" modifier="none" command="Cockpit::SwitchRVDU"/>
<bind key="q" modifier="none" command="Cockpit::PitchDown"/>
<bind key="z" modifier="none" command="Cockpit::PitchUp"/>
<bind key="s" modifier="none" command="Cockpit::YawLeft"/>
<bind key="f" modifier="none" command="Cockpit::YawRight"/>
<bind key="cursor-pagedown" modifier="none" command="Cockpit::ScrollDown"/>
<bind key="cursor-pageup" modifier="none" command="Cockpit::ScrollUp"/>
<bind key="keypad-3" modifier="none" command="Cockpit::ScrollDown"/>
<bind key="keypad-9" modifier="none" command="Cockpit::ScrollUp"/>
<bind key="cursor-home" modifier="none" command="SetVelocityRefKey"/>
 <!-- GILES   <bind key="cursor-end" modifier="none" command="SetVelocityNullKey"/>
  # reassigning cursor-delete here -->
<bind key="cursor-delete" modifier="none" command="SetVelocityNullKey"/>
<bind key="keypad-7" modifier="none" command="SetVelocityRefKey"/>
<bind key="keypad-1" modifier="none" command="SetVelocityNullKey"/>
<bind key="esc" modifier="none" command="Cockpit::Quit"/>

Keypad Thrusters

Helps a lot on ships with decent lateral acceleration - mostly fighters; Rlaan ones have it as the main advantage.

<bind key="keypad-8" modifier="none" command="ThrustUp"/>
<bind key="keypad-2" modifier="none" command="ThrustDown"/>
<bind key="keypad-4" modifier="none" command="ThrustLeft"/>
<bind key="keypad-6" modifier="none" command="ThrustRight"/>
<bind key="keypad-5" modifier="none" command="SwitchCombatMode"/> <!-- Remove if you press it accidentally much -->
<bind key="keypad-9" modifier="none" command="ThrustFront"/>
<bind key="keypad-3" modifier="none" command="ThrustBack"/>
<bind key="keypad-7" modifier="none" command="SetVelocityRefKey" />
<bind key="keypad-1" modifier="none" command="SetVelocityNullKey" />
<bind key="keypad-0" modifier="none" command="Flight::Mode::InertialToggle" />
<bind key="keypad-period" modifier="none" command="SwitchCombatMode" />

Keypad View Switch

(more geometrically obvious binding for those who have no proper HAT switch)

<bind key="keypad-8" modifier="shift" command="Cockpit::Inside"/>
<bind key="keypad-2" modifier="shift" command="Cockpit::InsideBack"/>
<bind key="keypad-4" modifier="shift" command="Cockpit::InsideLeft"/>
<bind key="keypad-6" modifier="shift" command="Cockpit::InsideRight"/>
<bind key="keypad-5" modifier="shift" command="Cockpit::ViewTarget"/>
<bind key="keypad-9" modifier="shift" command="Cockpit::Pan"/>
<bind key="keypad-3" modifier="shift" command="Cockpit::Behind"/>
<bind key="keypad-7" modifier="shift" command="Cockpit::PanTarget"/>
<bind key="keypad-1" modifier="shift" command="Cockpit::OutsideTarget"/>
<bind key="keypad-0" modifier="shift" command="Cockpit::ZoomOut"/>
<bind key="keypad-period" modifier="shift" command="Cockpit::ZoomIn"/>

Missile Targetting

If we have thrust somewhere else, we may as well use these buttons for very useful commands absent in the default setup. Even without any turrets, missiles can be shot with autotracking beams. Currently "[Reverse]MissileTargetKey" also cycles through salvage, so it's also scavenger-friendly.

<bind key="." command="IncomingMissileTargetKey"/>
<bind key="greater-than" command="ReverseIncomingMissileTargetKey"/>
<bind key="," command="MissileTargetKey"/>
<bind key="less-than" command="ReverseMissileTargetKey"/>

arrow_left.png Config:Advanced:Bindings arrow_up.png Config:Advanced:Bindings Config:Advanced:Bindings:Mouse arrow_right.png