Difference between revisions of "Manual:Config:Advanced:Bindings:Mouse"

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{{Languages|En|Manual:Config:Advanced:Bindings:Mouse}}
 
{{NAV_Manual |
 
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----
 
----
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==== Description ====
 
==== Description ====
* <code>mouse</code> - number of mouse
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* <code>mouse</code> - Number of the mouse.
* <code>button</code> - number of button on mouse
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* <code>button</code> - Number of the mousebutton.
* <code>modifier</code> - {{Fixme}}''?no idea?''
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* <code>modifier</code> - Key, to be pressed at the same time (currently: alt or ctrl)
* <code>command</code> - specify the command to start when the button is pressed here. See [[Manual:Keyboard layout|Keyboard layout]] for descriptions.
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* <code>command</code> - Specify the command to start when the button is pressed here. See [[Manual:Keyboard layout|Keyboard layout]] for descriptions and a list of commands.
  
 
===MOUSE: axis===
 
===MOUSE: axis===
 
====Sample====
 
====Sample====
 
<pre>
 
<pre>
    <axis name="x" mouse="0" axis="0" inverse="false" />
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<axis name="x" mouse="0" axis="0" inverse="false" />
 
</pre>
 
</pre>
 
====Description====
 
====Description====
* name - name of axis (in the game) to bind (x,y,z) ?throttle?
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* <code>name</code> - Name of axis (in the game) to bind (<code>x,y,z</code>) ?throttle?
* mouse - number of the mouse
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* <code>mouse</code> - Number of the mouse.
* axis - number of the axis of the mouse
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* <code>axis</code> - Number of the axis of the mouse.
* inverse - set to "true" if you want to inverse the axis direction else set to "false".
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* <code>inverse</code> - Set this to <code>true</code> if you want to inverse the axis direction else set it to <code>false</code>.
  
 
==Mouse Examples==
 
==Mouse Examples==
===(Please insert your working configs here)===
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'''Please insert your working configs here.'''
  
====<insert next mouse config here>====
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===<insert mouse config here>===
 
<pre>
 
<pre>
<!-- Mouse:Your_Mouse_Name:BEGIN-->
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<!-- #mouse_mousename1 -->
<!-- Mouse:Your_Mouse_Name:END-->
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 +
<!-- #end -->
 
</pre>
 
</pre>
  
====<insert next mouse config here>====
 
<pre>
 
<!-- Mouse:Your_Mouse_Name:BEGIN-->
 
<!-- Mouse:Your_Mouse_Name:END-->
 
</pre>
 
  
 
==See also==
 
==See also==
 +
  
 
----
 
----
 
{{NAV_Manual |
 
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| previous=[[Manual:Config:Advanced:Bindings:Keyboard|Config:Advanced:Bindings:Keyboard]]
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| up=[[Manual:Config:Advanced:Bindings|Config:Advanced:Bindings]]
| next=[[Manual:Config:Joystick|Joystick]]
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| next=[[Manual:Config:Advanced:Bindings:Joystick|Config:Advanced:Bindings:Joystick]]
 
}}
 
}}
[[Category:Manual|Config:Mouse]]
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[[Category:Manual|Config:Advanced:Bindings:Mouse]]

Latest revision as of 19:19, 2 October 2010

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arrow_left.png Config:Advanced:Bindings:Keyboard arrow_up.png Config:Advanced:Bindings Config:Advanced:Bindings:Joystick arrow_right.png

Mouse Configuration

This page provides working examples of different mouse configurations, showing how each button has been bound to operate a single Vega Strike function.

If a Mouse Configuration matches your mouse, you can edit copy the configuration here into your vegastrike config file.

MOUSE: bind

Sample

<bind mouse="0" button="2" modifier="none" command="ABKey" />

Description

  • mouse - Number of the mouse.
  • button - Number of the mousebutton.
  • modifier - Key, to be pressed at the same time (currently: alt or ctrl)
  • command - Specify the command to start when the button is pressed here. See Keyboard layout for descriptions and a list of commands.

MOUSE: axis

Sample

<axis name="x" mouse="0" axis="0" inverse="false" />

Description

  • name - Name of axis (in the game) to bind (x,y,z) ?throttle?
  • mouse - Number of the mouse.
  • axis - Number of the axis of the mouse.
  • inverse - Set this to true if you want to inverse the axis direction else set it to false.

Mouse Examples

Please insert your working configs here.

<insert mouse config here>

<!-- #mouse_mousename1 -->

<!-- #end -->


See also


arrow_left.png Config:Advanced:Bindings:Keyboard arrow_up.png Config:Advanced:Bindings Config:Advanced:Bindings:Joystick arrow_right.png