Difference between revisions of "Manual:Config:Advanced:Bindings:Mouse"

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(Description: added code tags + fixed typo + Fixme tag)
(Description: added code tag)
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</pre>
 
</pre>
 
====Description====
 
====Description====
* name - name of axis (in the game) to bind (x,y,z) ?throttle?
+
* <code>name</code> - name of axis (in the game) to bind (x,y,z) ?throttle?
* mouse - number of the mouse
+
* <code>mouse</code> - number of the mouse
* axis - number of the axis of the mouse
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* <code>axis</code> - number of the axis of the mouse
* inverse - set to "true" if you want to inverse the axis direction else set to "false".
+
* <code>inverse</code> - set to "true" if you want to inverse the axis direction else set to "false".
  
 
==Mouse Examples==
 
==Mouse Examples==

Revision as of 15:31, 17 March 2005

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Mouse Configuration

This page provides working examples of different mouse configurations, showing how each button has been bound to operate a single Vega Strike function.

If a Mouse Configuration matches your mouse, you can edit copy the configuration here into your vegastrike config file.

MOUSE: bind

Sample

<bind mouse="0" button="2" modifier="none" command="ABKey" />

Description

  • mouse - number of mouse
  • button - number of button on mouse
  • modifier - FIXME ?no idea?
  • command - specify the command to start when the button is pressed here. See Keyboard layout for descriptions.

MOUSE: axis

Sample

    <axis name="x" mouse="0" axis="0" inverse="false" />

Description

  • name - name of axis (in the game) to bind (x,y,z) ?throttle?
  • mouse - number of the mouse
  • axis - number of the axis of the mouse
  • inverse - set to "true" if you want to inverse the axis direction else set to "false".

Mouse Examples

(Please insert your working configs here)

<insert next mouse config here>

<!-- Mouse:Your_Mouse_Name:BEGIN-->
<!-- Mouse:Your_Mouse_Name:END-->

<insert next mouse config here>

<!-- Mouse:Your_Mouse_Name:BEGIN-->
<!-- Mouse:Your_Mouse_Name:END-->

See also


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