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  • ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
    2 KB (242 words) - 15:51, 26 May 2007
  • * graphics performance with nvidia cards when viewing planets/bases that fill the scre ** See [[Manual:Keyboard layout]] for graphics/templates for new bindings
    2 KB (253 words) - 20:43, 24 April 2008
  • If there are no key graphics available (yet ;) ) the keys will be represented by something like this: ''
    13 KB (984 words) - 21:39, 21 October 2013
  • * [[Development:Cargo (graphics)|Cargo (graphics)]] - Images to be displayed in the trading interface for cargo items.
    4 KB (481 words) - 18:28, 31 March 2011
  • ...igns planned along with bounty hunter mode. Will possibly feature the best graphics seen using the vega-strike engine to date.''
    11 KB (1,468 words) - 17:22, 18 August 2007
  • |Intel(R) 82865G Graphics Controller |Everything maxed; no ugly graphics errors
    8 KB (1,158 words) - 23:27, 8 January 2013
  • Unit Types AI Weapons Network Graphics
    4 KB (471 words) - 14:04, 2 July 2010
  • * '''[FINISHED]''' (''safemode'') Make a high quality graphics texture pack (''hqtextures''). * Get codebase stabilized in prep for refactoring graphics code.
    11 KB (1,560 words) - 04:46, 11 November 2023
  • For completeness purposes, the following graphics files are being referred to on this page. ==Overview of Graphics Requirements==
    13 KB (1,981 words) - 21:53, 1 April 2011
  • == graphics == * vs_config->getVariable("graphics","absolute_relation_color","false")
    83 KB (9,463 words) - 05:23, 5 March 2008
  • the universe, shader-fied openGL graphics with nifty special effects.
    9 KB (1,314 words) - 06:42, 23 November 2012
  • |MC707 + Minimal system requirements (except for graphics card). Only the vegastrike-64 binary works. vssetup, mesher and vegaserver
    2 KB (346 words) - 06:34, 23 November 2012
  • |<font color=blue>Graphics</font> |<font color=blue>Graphics</font>
    1 KB (133 words) - 09:29, 28 November 2008
  • OpenGL vendor string: Tungsten Graphics, Inc.
    4 KB (648 words) - 11:26, 30 August 2010
  • Since the chipset handles all, ethernet, audio, graphics, it's common to get audio stutter when heavily overburdenning saturating th
    28 KB (2,573 words) - 20:12, 16 September 2010
  • OpenGL vendor string: Tungsten Graphics, Inc [ Graphics Adapter / GPU ]
    16 KB (2,020 words) - 12:53, 10 February 2011
  • * [[Development:Graphics_Requirements|Generic Graphics Requirements]] There are still some bases which don't have graphics that are up-to-par with current standards. Making new base images can be ea
    9 KB (1,412 words) - 22:49, 2 April 2011
  • If there are no key graphics available (yet ;) ) the keys will be represented by something like this: ''
    13 KB (979 words) - 15:37, 3 April 2011
  • | || align="center" | <I>Graphics (l. 911)</I> || colspan="3" align="center" | <I>Audio (l. 1007)</I> || cols
    20 KB (3,189 words) - 13:41, 8 October 2014
  • == Section "<code>graphics</code>" == * <code>'''initial_boot_message'''</code> [texte] - Message affiché si <code>graphics/default_boot_message</code> est vide.
    94 KB (14,637 words) - 13:13, 1 October 2013

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