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  • #switches missile def ToggleWeapon(self,Missile):
    19 KB (2,499 words) - 20:17, 28 May 2005
  • A '''Missile''' is an object or weapon that is fired, thrown, dropped, or otherwise proj * [[WikiPedia:Missile]]
    336 bytes (42 words) - 16:04, 22 March 2005
  • =Adding weapons to the weapon list= Weapons are classified as
    14 KB (2,144 words) - 05:03, 5 February 2014
  • ===New Weapons=== |+ '''New Weapons Task List'''
    5 KB (611 words) - 11:23, 15 September 2005
  • * ECM_Rating ''(int)'' - each simulation frame, the probability of missile losing the protected target is proportional to this. ** ammo - how much ammo the gun holds. Only needed for ammo spending weapons e.g. missiles, mass-drivers, etc... Skipping it waives ammo count, as a pos
    18 KB (2,791 words) - 08:23, 9 February 2014
  • ...rritory is controlled by <basename>, please stop fighting and disable your weapons while staying.' If the ships continue their fight, the base would give a wa ...raining and experience with Rlaan materials, while Rlaan don't use missile weapons - but could do something about Human shields and disruptors, at least stand
    79 KB (12,443 words) - 02:29, 25 February 2014
  • ==== Weapons and shields ==== * <code>'''locklight_time'''</code> [float] - Time to light "Lock" and "Missile Lock" gauges.
    81 KB (11,401 words) - 05:48, 26 February 2019
  • | previous=[[Weapons:Less Than Lethal|Less Than Lethal]] | up=[[Weapons]]
    1,023 bytes (109 words) - 10:15, 14 January 2008
  • | previous=[[Weapons:Beam|Beam]] | up=[[Weapons]]
    2 KB (231 words) - 03:11, 14 January 2008
  • ...tes in an inset sensor array and two small turrets, one to each side. The missile launcher tubes terminate as one would expect them to, flush with the base o ...king at the Nietzsche from dead ahead of the vessel, one might imagine the missile launcher tubes as the hideously deformed descendants of magazine from a six
    11 KB (1,850 words) - 19:14, 12 July 2005
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    509 bytes (59 words) - 03:58, 16 January 2008
  • |mount=Special-Missile |mount=Special-Missile
    12 KB (1,696 words) - 14:38, 7 September 2010
  • ...ate its target information. A good example of this is the Kilrathi Skipper missile. ...tmosphere. The APSP can be mounted on most fighters, in exchange for a few missile slots. In the case of the Hornet, two missiles are exchanged for an APSP. T
    17 KB (2,800 words) - 17:22, 11 December 2005
  • ...orpedoes, dozen defensive missile hardpoints and a half-dozen heavy energy weapons ...95 Grayson Burrows foils Salman Kroiz's attempt to intercept a delivery of weapons to Siva,
    19 KB (2,798 words) - 01:26, 6 February 2007
  • * Rear Admiral Nicholai Ubarov, Confederation Weapons Division, found dead in his office, apparent suicide * Tolwyn reassigned to take over Confederation Weapons Division
    22 KB (3,347 words) - 01:27, 6 February 2007
  • Aeran research in weapons technology is excellent, and frequently somewhat superior to that of the ot ...eference for shield-piercing weaponry extends to Aeran capital vessels and missile designs. Aeran craft tend to prefer using larger numbers of smaller missile
    12 KB (1,747 words) - 09:54, 20 July 2010
  • ...avily geared toward energy weapon combat. Admittedly, the Andolians prefer missile engagements to energy-range combat in the first place, and equip their capi ...nerable Archimedes class. While technically delivery platforms rather than weapons, the Pavlov class continues the Andolian tradition of highly effective semi
    13 KB (1,921 words) - 12:31, 11 September 2008
  • *The Rlaan do not tend to employ missile weapons, although they will make use of drone craft. |WEAPONS=
    11 KB (1,795 words) - 09:46, 22 June 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    1 KB (189 words) - 03:59, 16 January 2008
  • ...finding it ingame, you can change the weapon-mount point and the installed weapons in the csv-file. {Torpedo;20;300;LIGHT-MISSILE MEDIUM-MISSILE HEAVY-MISSILE SPECIAL-MISSILE ;2.576582;-1.371560;0.414940;0.000000;0.000000;0.000000;0.000000;1.000000;0
    13 KB (2,003 words) - 21:33, 23 June 2011
  • * ship-firing weapons end up not being fired ...t be a type of weapon that fires with enter, like mountsize="heavy-capship-missile" instead of "capship-heavy" [[User:hellcatv|hellcatv]] 02:07, 2 September 2
    5 KB (694 words) - 06:20, 13 February 2008
  • *Ship Upgrades - Don't like your ship? buy a new one or get some better weapons or engines! *Missiles - Missile can lock on to their targets and track them with ease (ECM systems err...a
    10 KB (1,526 words) - 05:32, 29 November 2006
  • | <br \>[[Cargo:Biological Weapons]] | <br \>[[Cargo:Heavy Personnel Weapons]]
    26 KB (4,250 words) - 14:01, 14 December 2006
  • | <br \>[[Installation:Aeran Long Range Weapons Platform]] | <br \>[[Installation:Aeran Weapons Platform]]
    8 KB (1,177 words) - 14:21, 14 December 2006
  • | <br \>[[Terminology:Missile]] | <br \>[[Terminology:Neutron Weapons]]
    7 KB (1,145 words) - 14:45, 14 December 2006
  • *[[Es:Installation:Confederation Defense of Area Missile Battery|Confederación]] *[[Es:Installation:Aeran Long Range Weapons Platform|Aera]]
    20 KB (2,528 words) - 17:23, 27 February 2007
  • ...wings and would be less maneuverable (and naturally would have a different missile payload). ...eapons will be impossible which means the player will have to choose which weapons to choose during combat.
    5 KB (817 words) - 09:13, 24 March 2007
  • ...eten und Torpedos. Eine Auflistung der Spezifikationen findest du in der [[Weapons|Datenbank]], jedoch sind grundsätzlich Raketen zum Abfangen kleinerer Raum * Andere [[Weapons|Waffen]].
    2 KB (313 words) - 21:11, 28 May 2010
  • | previous=[[Weapons:Drones|Drones]] | up=[[Weapons]]
    551 bytes (67 words) - 03:16, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    676 bytes (87 words) - 10:24, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    729 bytes (95 words) - 10:23, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    677 bytes (80 words) - 10:22, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    733 bytes (90 words) - 10:09, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    693 bytes (88 words) - 02:21, 13 November 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    556 bytes (71 words) - 10:21, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    626 bytes (80 words) - 10:20, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    454 bytes (54 words) - 10:26, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    593 bytes (75 words) - 10:28, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    715 bytes (91 words) - 10:29, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    762 bytes (109 words) - 10:31, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    618 bytes (82 words) - 10:32, 14 January 2008
  • {{parent_link|parent=[[Weapons:Missiles|Missiles]]}} {{Description:Missile|
    626 bytes (79 words) - 10:33, 14 January 2008
  • |mount=Special-missile [[Category:Database]][[Category:VS Tech]][[Category:Weapons|Hail]][[Category:Weapons:Ammunition|Hail]]
    460 bytes (57 words) - 05:58, 25 May 2010
  • |mount=Special-Missile ...ory:Database]][[Category:VS Tech]][[Category:Weapons|Killerbee]][[Category:Weapons:Ammunition|Killerbee]]
    367 bytes (39 words) - 19:19, 3 April 2012
  • * vs_config->getVariable("data","mountlocation","weapons") * vs_config->getVariable("physics","priorities","missile","1")
    83 KB (9,463 words) - 05:23, 5 March 2008
  • ...he HCS California continues to puzzle naval investigators. The Confederate missile cruiser's last known position was in the Axis System, but all contact was l ...ts. While six of the alien troopers kept the humans at bay by aiming their weapons at them, the others managed to extract the downed pilot and within fifteen
    20 KB (3,244 words) - 18:48, 18 February 2011
  • Defense of Area Missile Battery *[[Installation:Confederation Defense of Area Missile Battery|Confederation]]
    18 KB (2,017 words) - 23:31, 8 January 2013
  • ...les. Pour connaître les effets de chaque type d'arme, se reporter à la [[Weapons|base de données en ligne]]. Alors que leurs effets varient, leurs modes o ...ur votre adversaire, elles agissent comme des vaisseaux miniatures. Votre missile ou torpille approche de sa cible et, arrivée à portée, active son ogive
    2 KB (298 words) - 13:01, 2 May 2013

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