Difference between revisions of "Supply and Demand Dynamics"

From VsWiki
Jump to: navigation, search
Line 4: Line 4:
 
*Explain the actual trading system in a paragraph with reference to script files ?
 
*Explain the actual trading system in a paragraph with reference to script files ?
 
*Develop the idea of Supply and Demand Dynamics with example in other games ?
 
*Develop the idea of Supply and Demand Dynamics with example in other games ?
 +
 +
 +
 +
== Explain the actual trading system ==
 +
 +
A discussion in the forum could be a starting point :
 +
[http://forums.vega-strike.org/viewtopic.php?f=19&t=15871]
 +
 +
<blockquote>
 +
VS has '''galactic-level statistical simulation''' of trading goods. The system '''simulates, numerically''', the '''effect of AI ships moving stuff around'''. I've seen the code in VS, but I haven't seen the effect as clear as it should be (hence the balancing issue I've mentioned above).
 +
 +
In any case, the system has the potential to behave like X3's or even better, with some love, since war zones will require supplies that will be ferried by AI in this numerical simulation, driving prices up and down.
 +
 +
And winning or loosing wars. Since the simulation of the economy influences supplies and supplies influence the simulation of the wars raging across the galaxy, so shortage of some supplies might mean battles lost.
 +
''Klauss.''</blockquote>

Revision as of 12:03, 19 February 2014

A part of Development:Economy#Current_Proposal

Todo :

  • Explain the actual trading system in a paragraph with reference to script files ?
  • Develop the idea of Supply and Demand Dynamics with example in other games ?


Explain the actual trading system

A discussion in the forum could be a starting point : [1]

VS has galactic-level statistical simulation of trading goods. The system simulates, numerically, the effect of AI ships moving stuff around. I've seen the code in VS, but I haven't seen the effect as clear as it should be (hence the balancing issue I've mentioned above).

In any case, the system has the potential to behave like X3's or even better, with some love, since war zones will require supplies that will be ferried by AI in this numerical simulation, driving prices up and down.

And winning or loosing wars. Since the simulation of the economy influences supplies and supplies influence the simulation of the wars raging across the galaxy, so shortage of some supplies might mean battles lost.

Klauss.